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Caravel Forum : DROD Boards : Architecture : A long walk (Something stupid)
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blorx1
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File: A long walk.hold (11.3 KB)
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icon A long walk (+6)  
When experimenting with maximizing the number of room entrances and exits, I discovered that you can enter rooms on top of gentryii. I abandoned by original purpose to make this.

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09-28-2014 at 04:41 AM
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disoriented
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icon Re: A long walk (0)  
Pretty evil.

Might be a bug: when clicking the minimap to view a room that you're not in, the gentryii along the border is not shown.

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10-09-2014 at 11:13 PM
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disoriented
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icon Re: A long walk (0)  
Is this occurring because the game code is placing some kind of a "ghost player" at 0,0 when showing the room that was clicked?

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34th Skywatcher

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10-09-2014 at 11:15 PM
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mrimer
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icon Re: A long walk (0)  
Yeah, these issues sound like bugs. Would you please report these on the Bugs board (if not already done)? Thanks.

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11-13-2014 at 10:22 PM
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Caravel Forum : DROD Boards : Architecture : A long walk (Something stupid)
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