uncopy2002
Level: Smiter
Rank Points: 431
Registered: 07-28-2014
IP: Logged
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Seeding beacons are unintuitive (+2)
You find yourself in a room.
The room is uncleared, and you can see some monsters and a seeding beacon around. Now, depending on the beacon's initial condition:
If it's off, leaving and reentering the room without turning it on keeps it off. Otherwise, it will unclear the room at the next visit, and It becomes off again.
If it's on, though, even though it keeps unclearing the room unless you hit it, now it always becomes off when you clear the room.
In two cases they're not consistent with each other in the behaviour. This made me confused at the first time in Seeding Grounds in TSS, where I thought activated seeding beacons keeps being so even when I leave and reenter a room.
EDIT: And I haven't even tested what happens when you re-enter and re-seed a cleared room that has an initially on seeding beacon. I have no idea which state the beacon'll be in.
[Last edited by uncopy2002 at 09-27-2014 08:56 AM]
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