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Caravel Forum : DROD Boards : Feature Requests : Stunned brains (Unintuitive behaviour)
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The spitemaster
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icon Stunned brains (0)  
If you stun a brain, the monsters in the room continue to act as brained. If the brain is truly directing them, then on the turn you heavy stun and the turn after the monsters should move unbrained and then just interrupted for one turn with the light stun.

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07-12-2014 at 09:30 PM
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bomber50
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icon Re: Stunned brains (0)  
I don't think this is a bug because the TSS hold already uses a room with a stun weapon and a brain.

If this were to be changed..

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07-12-2014 at 10:38 PM
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The spitemaster
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icon Re: Stunned brains (0)  
However, this is not in fact a feature of that room. The same solution will still apply.

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07-12-2014 at 11:25 PM
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icon Re: Stunned brains (+1)  
There's already a few changes in the patch that will break demos, so I don't think that's an overriding concern right now. In any case, there's definitely a bug here. Either stunned brains should be nonfunctional, with monsters reverting to unbrained behaviour, or brains should not get the visual effect indicating stunning so it'll be clear to the player that they're always active. I think the first solution would be preferable, mostly because there are no other monsters that are immune to stunning.

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07-12-2014 at 11:45 PM
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Pinnacle
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icon Re: Stunned brains (0)  
Not only is it more consistent, but the puzzle potential that it would open up is immense. I'm for it.

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07-12-2014 at 11:48 PM
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icon Re: Stunned brains (+2)  
I would like to take this moment to say that DROD is the only game in which I would expect players to demand that the rules of the game change for a single turn because a man wielding a pickaxe bumped into a giant brain.

That being said, I would expect nothing less.

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07-13-2014 at 12:39 AM
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mrimer
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icon Re: Stunned brains (0)  
Ah, hmm...well, okay...

Anyone on the dev team object to making this change?

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07-13-2014 at 03:41 AM
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Jatopian
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icon Re: Stunned brains (+2)  
Monsters should be affected only if all brains are stunned.

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07-13-2014 at 09:43 PM
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icon Re: Stunned brains (0)  
Jatopian wrote:
Monsters should be affected only if all brains are stunned.
I'm pretty sure we're all imagining a room with mimics and pickaxes and brains and one roach now... :D

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07-13-2014 at 10:23 PM
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mrimer
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icon Re: Stunned brains (0)  
This sounds so confusing. I, paradoxically, dislike making such niche rules for our beloved niche game.

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07-15-2014 at 02:28 AM
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icon Re: Stunned brains (0)  
mrimer wrote:
This sounds so confusing. I, paradoxically, dislike making such niche rules for our beloved niche game.
I kinda agree, but I don't think it's confusing. What's been described is what I would intuit.

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07-15-2014 at 02:35 AM
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Schik
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icon Re: Stunned brains (0)  
mrimer wrote:
Anyone on the dev team object to making this change?
Not me! It seems logical.

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07-15-2014 at 02:36 AM
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mrimer
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icon Re: Stunned brains (+2)  
Okay, you guys asked for it. When big, bad Larry makes you cry, don't come running to me :P

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07-15-2014 at 02:38 AM
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karlpopper
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icon Re: Stunned brains (0)  
Edit: off topic moved to Feature Requests board

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[Last edited by karlpopper at 07-16-2014 07:37 PM : off topic]
07-15-2014 at 03:14 AM
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icon Re: Stunned brains (0)  
mrimer wrote:
This sounds so confusing.

I think it makes sense. We already have a situation where a brain is inactive, namely when Beethro is invisible and the brain is outside detection range. This change just adds stunning as another condition that makes a brain inactive.

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07-15-2014 at 10:47 PM
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blorx1
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icon Re: Stunned brains (0)  
This brings up an interesting question though. If the player is invisible and stuns a brain inside of its range, will it still alert all the monsters? I assume it wouldn't, but who knows.

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07-15-2014 at 10:50 PM
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mrimer
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icon Re: Stunned brains (0)  
Watcher wrote:
I think it makes sense. We already have a situation where a brain is inactive, namely when Beethro is invisible and the brain is outside detection range. This change just adds stunning as another condition that makes a brain inactive.
Okay, I buy that.
This brings up an interesting question though. If the player is invisible and stuns a brain inside of its range, will it still alert all the monsters? I assume it wouldn't, but who knows.
Wow...how can a player stun a brain outside of the invisibility threshold?

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07-15-2014 at 11:40 PM
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blorx1
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icon Re: Stunned brains (0)  
The question is about having the brain inside your invisibility threshold while it is stunned. I know it wouldn't have any monsters path to you, and it's presumable that it wouldn't alert them either, but I'm just wondering if they would.

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07-15-2014 at 11:46 PM
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Someone Else
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icon Re: Stunned brains (0)  
You can use a mimic to stun it. Or a clone, I guess. Or even a guard or a stalwart with a stick.
07-15-2014 at 11:59 PM
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icon Re: Stunned brains (0)  
The simplest way (w.r.t. architecture) would be a tunnel.

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07-16-2014 at 03:06 AM
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Kallor
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icon Re: Stunned brains (0)  
I'm gonna agree that the proposed behavior sounds logical!

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07-16-2014 at 08:20 AM
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coppro
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icon Re: Stunned brains (0)  
Personally, I'm of the opinion that a single stunned brain interrupting all brained movement seems fun. It could lead to puzzles like where you need to run around stunning brains every few turns to keep a roach in a force arrow loop, while maneuvering the brains onto a pressure plate or something. Requiring every brain to be stunned for this is hugely limiting in terms of puzzle potential because you are then limited in terms of number of brains.

For flawlessly consistency, the stunned brain disrupts the whole brain network by feeding nonsense into it or something.
07-16-2014 at 08:55 PM
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icon Re: Stunned brains (0)  
coppro wrote:
Personally, I'm of the opinion that a single stunned brain interrupting all brained movement seems fun.
It may have more puzzle potential, but it's not as intuitive. At some point the behavior of the element needs to match expectations without contrivance.

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07-16-2014 at 09:09 PM
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Moo
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icon Re: Stunned brains (0)  
coppro wrote: while maneuvering the brains onto a pressure plate
:huh

But yeah, stunning multiple brains at once does seem a bit limiting... Stunning one could actually stun all... Or maybe even have some "magic"... Normally you can only stun a single one and all need to be stunned for it to have an effect, but use a power token and hitting one then stuns them all ;)
07-16-2014 at 09:10 PM
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icon Re: Stunned brains (0)  
Er, also after re-reading the initial post, I don't see why the creature movement would differ for two turns. The brain should only be stunned on the turn you hit it.

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07-16-2014 at 09:12 PM
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lordatog
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icon Re: Stunned brains (0)  
Er, also after re-reading the initial post, I don't see why the creature movement would differ for two turns. The brain should only be stunned on the turn you hit it.

To match the behavior of other creatures. If you push something, it's stunned for that turn and the next turn. If you try to push something but it can't move, it's just stunned for that turn.
07-16-2014 at 10:14 PM
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icon Re: Stunned brains (0)  
I do like Moo's power token idea... it combines the logic of all brains need to be stunned with the adaptability of coppro's suggestion.
07-16-2014 at 11:32 PM
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icon Re: Stunned brains (+1)  
For what it's worth, stunning tarstuff mothers prevents them from spawning but unstunned mothers of the same type continue to spawn normally. This makes a lot of sense and it'd be flawlessly consistent if brains also worked like this.

Also you can make coppro's sample puzzle with orbs already, so maybe there's not that much need for together-stunned brains. In fact, if there was a puzzle where the goal is to take out multiple brains and the room contains a stun weapon, it would be disadvantageous if reaching one brain makes it possible to disable all of them.
07-17-2014 at 01:28 AM
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icon Re: Stunned brains (0)  
lordatog wrote:
Er, also after re-reading the initial post, I don't see why the creature movement would differ for two turns. The brain should only be stunned on the turn you hit it.
To match the behavior of other creatures. If you push something, it's stunned for that turn and the next turn. If you try to push something but it can't move, it's just stunned for that turn.
Okay, that works. But if you push a brain against an obstacle it should only be one turn.

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07-17-2014 at 01:37 AM
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icon Re: Stunned brains (0)  
lordatog wrote:
Er, also after re-reading the initial post, I don't see why the creature movement would differ for two turns. The brain should only be stunned on the turn you hit it.
To match the behavior of other creatures. If you push something, it's stunned for that turn and the next turn. If you try to push something but it can't move, it's just stunned for that turn.
If you push a queen on turn 29, she loses two turns of movement but still spawns on turn 30. I would expect brains to behave similarly.

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[Last edited by Nuntar at 07-17-2014 01:38 AM]
07-17-2014 at 01:37 AM
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