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Caravel Forum : DROD Boards : Architecture : Pre-TSS room ideas
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disoriented
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icon Pre-TSS room ideas (+1)  
Here's a small collection of pre-TSS ideas, some of which might have puzzle potential.

Feel free to use any of these. Please shoot me a message if anything here inspired you!

1) Using a bomb to blow up a fegundo, particularly before a power token is touched. Perhaps the fegundo explosion radius could be useful?

2) Creating a place where a mirror needs to be "stowed away" for use later. For example, on a hot tile. Later, when the original location of the mirror has been consumed by briar, the mirror can be retrieved and used.

3) This mirror movement quirk.

4) Make a room where serpents die quickly, which results in green sister doors closing (blocking all entrances). The goal is to quickly escape via another entrance before the serpents die.

5) A horn as an obstacle, such that collecting it results in immediate death unless a specific puzzle is solved first.


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06-21-2014 at 10:16 PM
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da rogu3
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icon Re: Pre-TSS room ideas (0)  
You have a lot of experience playing DROD, why not give building a try?

You'll be pleasantly surprised by the quality of rooms you make.. :)
06-22-2014 at 08:11 PM
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disoriented
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icon Re: Pre-TSS room ideas (+1)  
Lol, well as a kid I used to build hundreds of my own levels for the classic Lode Runner.
I think my time is a bit more constrained these days, though. And the quality level for holds here is really impressive, so it's a formidable bar to reach. :)

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[Last edited by disoriented at 06-23-2014 04:53 AM]
06-23-2014 at 04:49 AM
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