I've been playing through this hold over the past couple of days, and so far it looks pretty good - although I'd recommend you rename the hold so it doesn't contain any reference to its supposed easy difficulty. Otherwise it might seem a little holier-than-thou: "
Oh, here's an offering to the
less skilled DROD players"
. And this is by no means a trivial or relaxing hold - so far all the rooms require some pretty thorough analysis of the kind normally required for tricky DROD rooms.
Anyway, so far my favorite rooms that I've solved are probably 1E and 1N1W, since it's fairly evident what needs to be done in them, but the tactical maneuvers required to set things up are a bit involved and fun.
For the rooms 1S through 4S, I'd recommend you create a large circle of normal floor tiles embedded in the East wall, so it's easier to tell at a glance which of those rooms have been solved and which are still unsolved.
I'll have more thorough comments when I've solved more of these rooms.
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