patmo98 wrote:
I am interested in creating a automated demo tester. This would allow you to test if a change to drod would break any of KDD levels. Right now I have created a demo for every level in KDD, but I am running into two problems with DRODUtil(Note: I am not a C programmer.). First how do I find the demo id for a demo? Second is there any switch that would remove the need to press enter after each demo. Last I have exported all of the demos, but is there a quicker way to import them into a new set of .dat files?
You're going to need to do some programming to solve these two problems, I'm afraid. It isn't a lot of programming, but it's pretty much unavoidable.
Problem 1--there is a class called CDbHold. I remember right it has a Demos member that can be used to enumerate demos and demo IDs. This has to be done with C++ coding.
Problem 2--there's some code that asks for the user to press a key that would need to be commented out and then recompile DRODUtil.
If you want to get into the code to solve this, I would definitely try to help you. I understand that this wasn't your intention to begin with.
At one time someone said this would be helpful, but if this is no longer helpful please tell me before I get any farther.
My feeling is that, yes, it would be quite helpful but is not high enough on anyone's priority list right at the moment because of pre-beta work we're doing. However, if you are going to invest time in learning how to build DROD and make changes to it, then that's fantastic, and I'll back you up with as much help as I can give.
-Erik
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The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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