Nuntar
Level: Smitemaster
Rank Points: 4576
Registered: 02-20-2007
IP: Logged
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Re: Deadly Choices of Death (+2)
Very nice for a first RPG hold. There are certainly a lot of choices and interesting challenges here.
You should warn the player (in the first post of this topic and the eventual Holds topic) that this is a no-backtracking hold, as knowing this affects several decisions.
As you already noted, the second level falls apart because of doorwalking. However, if this were entirely fixed, I don't really like the way GR is handled in the second level. The gates between each room as well as necessary to get anything out of the rooms make the initial exploration stage extremely hard; then once you reach 72 ATK to defeat the mud mother boss with no damage, you get a huge amount of GR at once and everything becomes very easy.
With so many brains on the level, as well as golems and a high-DEF boss, every choice between ATK and DEF is a non-choice once the player is past the initial unbrained-roach stage.
In First job 2W, you can get both the large potion and the green key, since cutting all mud toggles every black door in the room. Unless this is intention, use red doors.
In the same room, the brain has no purpose, since you can kill it immediately after the two Spiders, and by the time the player reaches this room they should be one-shotting Spiders anyway.
The one-way system in First job 2N is harsh. I know you want both passages to be one-way so that getting to the end of one doesn't allow you to get the goodies from the other, but you could include a tunnel to allow the player to return.
My final stats (not that this is worth much, when you're going to take out the various doorwalking exploits): 1625 HP, 86 ATK, 72 DEF, 1118 GR, 2118 REP, 10/1/3 keys and Invisibility Potion.
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50th Skywatcher
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