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Caravel Forum : DROD RPG Boards : RPG Architecture : Halph Simulator (for 12th Archivist)
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Chaco
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File: Halph Simulator.drh (1 KB)
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icon Halph Simulator (+5)  
Here's a hold containing a character who acts (sort of) like Halph - he starts stationary, follows the player when he taps Halph on the shoulder, and stays put when he taps Halph on the shoulder again, etc.

This Halph uses the primitive Move to Player movement instead of advanced pathfinding, though.

Take a look at the scripting to see how it works.

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01-25-2014 at 11:54 PM
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abe10
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icon Re: Halph Simulator (0)  
Can this thing work in TSS as well as in RPG?

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08-03-2014 at 12:42 AM
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azb
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icon Re: Halph Simulator (0)  
No, RPG holds work separately than DROD holds. They have a different file formatting.

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08-03-2014 at 06:27 PM
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mrimer
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icon Re: Halph Simulator (0)  
quote:
azb wrote:
No, RPG holds work separately than DROD holds. They have a different file formatting.
I think he is asking whether something like this can be scripted in the classic DROD engine.

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08-04-2014 at 07:55 PM
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abe10
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icon Re: Halph Simulator (0)  
No. Azb had me right. Although, it would be interesting if someone did make it.

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08-04-2014 at 09:32 PM
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