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Martian 47
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File: Elements.hold (1.3 KB)
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icon DROD Game Elements (+1)  
You must make a two-room hold with all the elements, monsters, etc. of the game. Here is my attempt.

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09-01-2004 at 12:06 PM
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Martian 47
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File: Elements The Rooms.demo (678 bytes)
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icon Re: DROD Game Elements (0)  
And here is my demo. Who can beat 55 moves?

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09-01-2004 at 12:08 PM
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Doom
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icon Re: DROD Game Elements (0)  
quote:
Martian 47 wrote:
And here is my demo. Who can beat 55 moves?


Hmm... I really can't get under 52.
That's only the first room though. Do you have to complete the other room too. If yes, then it's 54...

[Edited by Doom on 09-01-2004 at 02:38 PM GMT]
09-01-2004 at 12:52 PM
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Tim
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icon Re: DROD Game Elements (0)  
quote:
Martian 47 wrote:
You must make a two-room hold with all the elements, monsters, etc. of the game. Here is my attempt.

It is a good attempt ;) I've only had a very quick glance about it, but did it had scrolls and savepoints as well? Or are those things not considered as "elements"?
09-01-2004 at 03:32 PM
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brian_s
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File: Everything.hold (1.9 KB)
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icon Re: DROD Game Elements (0)  
Nice concept. Here is my spin on the idea: a one room hold with everything except the blue door.
09-01-2004 at 05:02 PM
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Tim
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Hi!

This one is very nice as well. There's only one thing I don't understand: how can I get the invisibility potion without being killed by the eyes? Did I miss something?
09-02-2004 at 12:05 AM
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DiMono
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File: Batteries Included.hold (2.1 KB)
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icon Re: DROD Game Elements (0)  
Alright, here's my construction. I tried to keep it interesting. You can edit it once you beat it.

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09-02-2004 at 02:03 AM
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brian_s
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Tim wrote:
Hi!

This one is very nice as well. There's only one thing I don't understand: how can I get the invisibility potion without being killed by the eyes? Did I miss something?


Oooh, thanks for catching that. The invisibility potion should be located one tile lower (on the last trapdoor).

It is anyone edit, so you can move it yourself.
09-02-2004 at 02:41 AM
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