Battle Robot defeated!
HP 105
ATK 103
DEF 96
Keys 1/1/0
The additions to the first two levels certainly add more interesting choices. However... what's the point of the ATK gems in 1E being on an open black gate, and the only pressure plate that affects it
opening it? It feels like you were trying to fool the player into thinking the plate would close it.
Talking of pressure plates...
there are some rooms on the third floor which are really heavy on the pressure plates so feel free to open up the editor and see what does what instead of trial and error-ing it.
You can see what does what just by clicking on them. Unfortunately, it gets annoying when the plate is on an orthosquare, because this highlights all orthosquares in the room (a "
feature"
that is being removed from regular DROD; hopefully it will be removed from DROD:RPG in a future version).
The third level was fun to solve and has lots of interesting choices, so I don't think you need to change much... except of course the spelling of "
sentinel"
and "
protector"
And pushing that mirror around every time I wanted to pass through the room was annoying. I think you could just get rid of his beam.
I particularly like the fact that either going for the sword first or shield first seem like viable choices (I went for the shield).
On the fourth floor, are you aware that the Ninjas having "
Attack in front"
and being sworded gives them a double attack? It's okay if this is deliberate, but I thought I should check.
End of fourth floor: HP 761, ATK 164, DEF 157, keys 4/2/0. There are two more blue keys I could pick up for a small HP cost. I haven't used any one-use accessories yet.
[EDIT: and this means I haven't got the portable orb, as it's guarded by a thing with 1000 DEF, so I'm pretty sure you
have to use another accessory to get it.]
The fourth floor is mostly well-balanced and fun. The one thing I didn't like was that, early on, there were no yellow keys available, even for HP, and it was easy to get stuck and have to replay a large chunk. You have an autosave instead of a score checkpoint after defeating the boss.
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50th Skywatcher
[Last edited by Nuntar at 12-17-2013 08:44 PM]