Martian 47 wrote:
I wanted to make a level with so many rooms, you could spend half an hour searching until you found anything! This 1 level hold has Click here to view the secret text
×100 rooms
I've had a download too, and really, I don't like it very much. The concept is interesting, but the way you've done it is rather boring, since most rooms are just empty with a few ornaments in them, which makes for rather tedious level scanning to find rooms with monsters in them.
I would try to vary the rooms a bit more. As Sim suggested, include more physical features, such as valleys, mountains/cliffs, make the "
plain"
a bit less square and perhaps include passages between rooms (sort of like a semi-maze section). Also, reducing the number of empty rooms would be a good idea. At the moment, most of those are just fillers, with not much purpose, except to be entered and discovered to be completely empty.
Remember - quality is better than quantity.
However, it's an interesting time-filler, although not particularly challenging.
Tim wrote:
Finally! Stuck in the entrances of Dusty Dungeon, second level in Claythro Tower, and I'm not even thinking downloading Bavato's. This hold is at least fun!
Oh, that's not fair - you haven't even looked in it yet
.
Give it a try - level 1 isn't that bad, and there is a warp room to all levels except 14, so you can visit levels out of order if you want to.
[Edited by agaricus5 at
Local Time:09-22-2004 at 11:16 PM]
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Resident Medic/Mycologist