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Caravel Forum : DROD Boards : Challenges : Level Demos (Closed)
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rowrow
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icon Re: Level Demos (0)  
You beat me to 9! I guess we will soon have all of KDD by rabscuttle(except for 13) in least possible moves.

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02-20-2005 at 02:48 AM
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rowrow
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File: KDD Eighteenth Level 1.demo (4.9 KB)
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icon Re: Level Demos (+1)  
Here is level 18. I found many shorter ways. I copied the 3 1 goblin rooms.(1 has 2)
Time: 12:21. Moves: 2267. Rooms: 13/11.

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02-25-2005 at 02:19 AM
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Rabscuttle
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File: KDD TwentyThird Level b6.demo (4.7 KB)
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icon Re: Level Demos (+1)  
Improvement to level 23

old - Time: 11:45 Moves: 2332 Rooms: 18/12
new - Time: 9:28 Moves: 2277 Rooms: 18/12
03-04-2005 at 11:07 AM
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Rabscuttle
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File: KDD_No_stairs.demo (64.3 KB)
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icon Re: Level Demos (+1)  
Updated complete with latest 4, 9, 18, 23



[Edited by Rabscuttle at Local Time:03-06-2005 at 09:18 AM]
03-06-2005 at 09:17 AM
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DiMono
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icon Re: Level Demos (+2)  
I'm taking bets on how long it'll be until Rabscuttle holds the fastest time for every level.

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03-19-2005 at 03:39 PM
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Rabscuttle
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icon Re: Level Demos (0)  
:D

Unfortunately Doom has an optimal level 13 so no chance of a clean sweep. *shakes fist*

And uni is cutting into my valuable Drod-optimisation time. *shakes other fist*

I wanted to get a level done this weekend, but I didn't have time. Ah well, maybe next weekend...


03-20-2005 at 11:35 AM
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rowrow
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icon Re: Level Demos (0)  
Hey doom. Maybe We should now try doing the levels in the same amount of moves, just faster. So You can only put a demo if it either is in less moves or has the same and is faster.

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03-20-2005 at 04:20 PM
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Doom
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icon Re: Level Demos (+1)  
It's always to possible to cheat in fast runs... You could even use macros and set between-move delays so that it seemed like a real demo.

And I don't really think that the time's that important. Finding out how to do it efficiently is.
03-20-2005 at 04:50 PM
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Rabscuttle
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File: KDD Eighteenth Level a4.demo (3.4 KB)
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icon Re: Level Demos (+2)  
Level 18

This is now the fastest level!
Most rooms are really quick, but the ones that aren't are quite a pain (if you're trying to be efficient). Too many monsters and too many ways of doing things. Urg.

old - Time: 12:21 Moves: 2267 Rooms: 13/11
new - Time: 9:54 Moves: 1309 Rooms: 13/11
03-27-2005 at 02:03 PM
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