brian_s
Level: Smitemaster
Rank Points: 587
Registered: 05-27-2004
IP: Logged
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Battleships Free-For-All 4 (+2)
For the last three years, I ran a multiplayer game of Battleships in August. It is now time for the Fourth Battleships Free-For-All. The basic idea is that many people play a game simultaneously on a larger grid. Please note that there are some new rules for people who miss submission deadlines in this year's rules.
- I will not play, instead I am the moderator.
- Everyone will have their ships on a 15x15 grid. Opposing ships may touch but will never overlap.
- All the ships are three-tile length ships. I already have a grid with 30 of these ships spread out at random. Which ones a player will get is decided at random.
- The number each player gets will be determined as follows: 5 players=5 ships; 6-7 players=4 ships; 8-10 players=3 ships; 11-15 players=2 ships.
- Five players is the minimum. If more than 15 people sign up then I will draw a larger grid; a 20x20 grid for up to 25 people or a 25x25 grid for up to 40 people.
- At the beginning of the game I will send each player a PM stating where their ships are located on the grid.
- Each round will take two stages:
- Stage 1:
- Each player sends me a PM specifying the actions they want to take. Possible actions are to attack a location or to send a boarding crew to a location. A boarding crew may only be sent out if there is an abandoned ship available to commandeer.
- Players will have 3 actions per round. The number of actions may increase as players are eliminated. There will be a time limit for players to make their submissions.
- Stage 2:
- I will post a composite list or image of all the shots and whether the shots were hits or misses. Also I will indicate if any boarding crews were successful. I will then announce the beginning of the next round.
- Missed rounds:
- If a player misses a submission deadline, then that person's shots will be chosen by a random number generator. The RNG does not care if a shot has already been called or if you hit yourself.
- If a player misses two consecutive deadlines, then no shots will be made by that player.
- If a player misses three consecutive deadlines, then he is eliminated from the game and his intact ships will be available for commandeering.
- Commandeering:
- At the beginning of each round I will announce if there are any ships available for commandeering.
- Players can choose to send a boarding crew to an unattacked location, instead of firing a shot at that location.
- If a chosen location contains an undamaged ship segment of an abandoned ship, then the commandeering is successful and the abandoned ship becomes the property of the commandeering player, increasing his ship count
- Shots fired at locations will occur before boarding parties attempt to board.
- A player will be active as long as he has at least one active ship still afloat. As soon as all of a players ships are sunk he is eliminated.
- I will be tracking the game's progress using a spreadsheet made for that purpose.
- One Shot at a Time Rule:
- This rule will only come into play once there are two or three players remaining.
- The rule is I will check for eliminated players after each person's first shot, then again for the second shot, and then again for the third shot. Effectively three one shot rounds will play out.
- Players still send all three of their shots at once for the round.
If you want to play just post in this thread saying so. If you have questions, please ask. I am setting an entry deadline ending on Wednesday, August 7th. On August 8th I will PM everyone with their ship locations.
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