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Caravel Forum : DROD RPG Boards : RPG Architecture : Great place (another rpg hold)
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komachi
Level: Master Delver
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icon Re: Great place (+1)  
After two years of lazyness and assorted problems I have return to hopefully upload the final version of the hold.
No red/blue gems were changed or added, I've only added some keys and health in the level 21 as a bonus. The other levels remains untouched.
Changes:
-Changed descriptions and dialogs to make a small history. Isn't pretty good but I didn't like what I had previously.
-Fixed some problems in the last version (citizens hit two times and laser bug solved mostly)
-Puzzles of the gardens aren't necessary anymore like the mirror puzzles, however I added a bonus to those who complete them (It's possible to conquer the hold and kill an extra boss even without those)
-Changed the bosses from the last level to something more simple (just minions/boss or kill the boss twice).
-Changed guardian and final boss, now he does constant dmg (It isn't pretty hard)
-Added an extra boss. I think it's only possible only with (in my opinion) the hardest area (grappling hook area)

If there's no more bugs/problems to fix I will upload the definitive version in month a half / two months.

To reply to Gordius, yes there was a secret in each area, I changed it, there is only three secrets in the hold. The steel shield room, conquering the bonus level and reaching a room in the last level with the slayer.
01-24-2018 at 09:23 PM
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komachi
Level: Master Delver
Rank Points: 168
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Alright, last version uploaded. It have a different ID with correct privilegies. I will upload the hold to HA.
The changes are:
-changed at level 22 and 24 temple guardian to soldier machine to make the reward more thinkable (before was almost no worth it imo) -changed level 24 2S 1E to something slighty hard in the trapdoor way
-make the secret boss harder
-polishing minor details which don't affect the gameplay.
03-10-2018 at 12:36 PM
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Nuntar
Level: Smitemaster
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Starting a new game, I'll keep notes as I go along, so that I have useful feedback on the early levels even if I don't complete the hold.

Hold description: "were" should be "was"; "search" should be "seek" (or "search for", but that wouldn't fit).

Level 2: "beggining" should be "beginning"

End of Level 6 stats: 377/85/10, 371 GR, 7/0/0 keys

Level 7 1S: Plate at 13,1 should close door at 14,2 so you can't re-enter the mirror loop and get stuck. I had a ton of progress wiped out when auto-move took me in there :(

Out of the prison! 621/141/40, 878 GR, 4/4/0 keys. Just short of 140 ATK before the Soulless :(

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50th Skywatcher
03-10-2018 at 04:38 PM
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komachi
Level: Master Delver
Rank Points: 168
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Nuntar wrote:
Starting a new game, I'll keep notes as I go along, so that I have useful feedback on the early levels even if I don't complete the hold.

Hold description: "were" should be "was"; "search" should be "seek" (or "search for", but that wouldn't fit).

Level 2: "beggining" should be "beginning"

End of Level 6 stats: 377/85/10, 371 GR, 7/0/0 keys

Level 7 1S: Plate at 13,1 should close door at 14,2 so you can't re-enter the mirror loop and get stuck. I had a ton of progress wiped out when auto-move took me in there :(

Out of the prison! 621/141/40, 878 GR, 4/4/0 keys. Just short of 140 ATK before the Soulless :(

Modified, thanks for the grammar check, I was sure everything is spelled correctly and I'm not pretty good choosing the best words for it :blush.
I've added a door to close the arrow also.
03-10-2018 at 11:44 PM
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bbb
Level: Master Delver
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The map for the final level with the different areas would be cleaner (when replaying) if they were split into completely different levels.
03-14-2018 at 08:44 AM
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komachi
Level: Master Delver
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bbb wrote:
The map for the final level with the different areas would be cleaner (when replaying) if they were split into completely different levels.
I know that, but I wanted to give the sense of an enormous place, creating a level for each area would ruin the main objective.

Although isn't very difficult because the areas are pretty different between them.
North area is only for baby, pretty simple.
Flippers area is a perfect rectangle of 5x7 (except the first room)
The hook area is the irregular south area.
03-15-2018 at 03:06 PM
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Nuntar
Level: Smitemaster
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Continuing my test run:

Tar Mother removed! 336/161/40, 2428 GR, 8/5/0 keys. Getting the 160 ATK threshold is pretty much obligatory as it halves the damage for the nine Tar Mother fights.
Level 10 clear: 1796/183/40, 1537 GR, 7/3/0 keys. It helped here that I was able to reach the 175 ATK threshold for Ice Guardians, despite not getting all the ATK earlier. However, the 188 ATK threshold for Icewings is just out of reach.
End of Level 10: 1946/187/40, 1555 GR, 6/2/0 keys.
Goblin boss defeated: 2096/211/80, 3212 GR, 7/4/0 keys.

L12 1S1E: The yellow and green doors in the NE corner seem to be a red herring. Because of the pressure plates, it's impossible to get both the large potion and the ATK anyway.
End of Level 12: 2166/298/80, 1560 GR, 7/5/0 keys
End of Level 13: 5315/322/80, 3744 GR, 5/4/0 keys. I spent three GKs for 3 ATK to reach 320 for the Rattlesnakes, but I'm not sure it was worth it. I could spend ~4000 of my HP to get 6 ATK from the Gel Mother room, but that really doesn't seem worth it. Depends on how important this hold will make the 330 ATK threshold... and I don't get to find out until after completing a non-combat level. Good place to leave this for now.

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50th Skywatcher
03-25-2018 at 05:18 AM
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komachi
Level: Master Delver
Rank Points: 168
Registered: 07-30-2012
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icon Re: Great place (0)  
Nuntar wrote:
Continuing my test run:

Tar Mother removed! 336/161/40, 2428 GR, 8/5/0 keys. Getting the 160 ATK threshold is pretty much obligatory as it halves the damage for the nine Tar Mother fights.
Level 10 clear: 1796/183/40, 1537 GR, 7/3/0 keys. It helped here that I was able to reach the 175 ATK threshold for Ice Guardians, despite not getting all the ATK earlier. However, the 188 ATK threshold for Icewings is just out of reach.
End of Level 10: 1946/187/40, 1555 GR, 6/2/0 keys.
Goblin boss defeated: 2096/211/80, 3212 GR, 7/4/0 keys.

End of Level 12: 2166/298/80, 1560 GR, 7/5/0 keys
End of Level 13: 5315/322/80, 3744 GR, 5/4/0 keys. I spent three GKs for 3 ATK to reach 320 for the Rattlesnakes, but I'm not sure it was worth it. I could spend ~4000 of my HP to get 6 ATK from the Gel Mother room, but that really doesn't seem worth it. Depends on how important this hold will make the 330 ATK threshold... and I don't get to find out until after completing a non-combat level. Good place to leave this for now.
After level 14 your stats are reset except if you go to the bonus level with the two blue keys you can get in level 13.

Nuntar wrote:
L12 1S1E: The yellow and green doors in the NE corner seem to be a red herring. Because of the pressure plates, it's impossible to get both the large potion and the ATK anyway.
You're wrong here, there is something you can do in Tendry's tale and not in DROD games ;).
03-25-2018 at 12:53 PM
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