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stigant
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Hex 2

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04-12-2013 at 11:30 PM
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12th Archivist
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icon Re: Simple board game (0)  
Play as pictured.

Game state

stigant to pick tile
12th Archivist to pick location
Lucky Luc to pick rotation

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[Last edited by 12th Archivist at 04-13-2013 02:27 PM]
04-13-2013 at 05:56 AM
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stigant
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I think this is the Game State

I pick tile D4

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04-13-2013 at 02:24 PM
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icon Re: Simple board game (0)  
Oops, sorry, thank you.

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04-13-2013 at 02:27 PM
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12th Archivist
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icon Re: Simple board game (0)  
D4 in hex 18.

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04-18-2013 at 01:07 PM
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Lucky Luc
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icon Re: Simple board game (0)  
Rotate it once.

Game State

Next turn:
Tile: 12th Archivist
Hex: Lucky Luc
Rotation: stigant
04-18-2013 at 11:41 PM
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Nuntar
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The other game hasn't moved for a long while now, and next week I'm leaving for a holiday in Japan. I don't want the situation to arise where it starts moving again and you're left wondering where I am, so I shall resign. Sorry to disappoint you, and I hope you manage to get a new game started.

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04-20-2013 at 05:44 PM
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12th Archivist
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icon Re: Simple board game (0)  
Tile C2, please.

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04-21-2013 at 03:17 AM
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Lucky Luc
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Hex 15 seems to be the most interessting one.
04-21-2013 at 09:33 AM
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stigant
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icon Re: Simple board game (0)  
play as is.
Game State

Tile: Lucky Luc
Hex: stigant
Rotation: 12th Archivist

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04-21-2013 at 02:30 PM
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Lucky Luc
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A3 seems to work more or less.

And by the way, I broke the game: It can't handle circular areas (suppose, for example, C4 in hex 5 rotated by 180) and "crashes" if you try to create them. Kind of funny this hasn't occured so far.
04-22-2013 at 10:20 AM
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Penumbra
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icon Re: Simple board game (+1)  
quote:
Lucky Luc wrote: It can't handle circular areas (suppose, for example, C4 in hex 5 rotated by 180) and "crashes" if you try to create them.


Fixed! Sorry about that. Thanks for finding it!


04-22-2013 at 04:14 PM
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stigant
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Fixed! Sorry about that. Thanks for finding it!

The game doesn't crash anymore, but check purple's score after playing the move that Luc suggested (when I tried it, it said 56).



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04-22-2013 at 07:29 PM
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stigant
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I think I should place Tile A3 in Hex 16.



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04-22-2013 at 07:42 PM
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icon Re: Simple board game (0)  
Okay, just so this isn't missed, next round:
12th Archivist chooses a tile not to be played.
stigant chooses the tile that will be played.
Lucky Luc rotates the tile.
04-22-2013 at 08:53 PM
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Penumbra
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quote:
stigant wrote:
The game doesn't crash anymore, but check purple's score after playing the move that Luc suggested (when I tried it, it said 56).




Ugh.. yeah. I'll fix it tonight. :blush
04-22-2013 at 10:24 PM
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12th Archivist
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Um, do not place tile C4.

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04-26-2013 at 01:26 PM
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stigant
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I had a feeling you'd pick that tile, but you need to also pick a rotation for tile A3 in hex 16 before I decide which tile to play.

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04-26-2013 at 02:01 PM
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12th Archivist
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icon Re: Simple board game (0)  
Is anyone else getting an error message when they try to look at the current game state?

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04-28-2013 at 10:39 PM
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Penumbra
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quote:
12th Archivist wrote:
Is anyone else getting an error message when they try to look at the current game state?


What error message?

Was it a type of 404? My server host had some maintenance today.

[Last edited by Penumbra at 04-29-2013 04:48 AM]
04-29-2013 at 04:44 AM
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quote:
Penumbra wrote: What error message?

Was it a type of 404? My server host had some maintenance today.
I think it was a 404. But the server (and website) is working now, thank you.

Rotate piece A3 in hex 16 twice.

Game state.

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04-29-2013 at 04:55 AM
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stigant
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Choosing grey over red, eh? I think that pretty much wraps it up, but I choose D3 for the final hex.

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04-29-2013 at 12:34 PM
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stigant wrote:
Choosing grey over red, eh?
I guess that depends on if any player has gray as their color. I was absolutely certain red had a player, but not so certain gray had a player.

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04-29-2013 at 01:00 PM
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stigant
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Ok, but you (Yellow, right?) lose either way. So you are presented with five possibilities for your last turn:
1. Nobody has Gray in which case Red wins and it doesn't matter what you do.
2. Somebody has Gray, in which case you can:
a. Give the game to Gray (this is the choice you made)
b. Give the game to Red
c. Maintain the current tie, and
i. If Stigant is Red, then we have a tie (Luc/Gray will obviously block Red with the black part of whichever of the pieces that Stigant chooses)
ii. If Luc is Red then he'll win by at least one by not blocking.

I'm not criticizing the move, I'm just noting that you decided to make a decisive move rather than give the choice to Luc.

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04-29-2013 at 02:24 PM
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icon Re: Simple board game (+3)  
Yup, I was a little surprised by that move, too, especially since there were ways to leave all three colours with only 1 extra point. But yes, it's a totally legit move, and I'm really not complaining ;)

Anyway, though it doesn't really matter anymore (except if I'd chose one certain orientation), I think I'll rotate it twice clockwise, leading to this final game result:

Final Game State

So time to reveal your colours, huh? As you might have guessed, I was grey. Well played everyone, I almost think I made most mistakes of all and it seems like I only got quite lucky in the end (hence the name ;) ). I especially underestimated red (stigant I guess?) for quite some time. It was a lot of fun, though I think this might be more fun played "live" as you can remember strategic stuff better in my opinion.

[Last edited by Lucky Luc at 04-29-2013 05:32 PM]
04-29-2013 at 05:32 PM
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Penumbra
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Other than fixing the remaining scoring bugs, are there any features you would like added to increase playability?
04-29-2013 at 05:49 PM
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stigant
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Yes, I'm Red. I thought I actually had it sewn up until the bit about 12th Archivist getting to pick which Hex I couldn't use (and assuming that 12th Archivist would prefer to let Red and Grey duke it out rather than hand the game to Grey).

I don't think any of that changes my choices on the penultimate round, or my strategy in general which was to not choose locations with my color on them until I had to. This strategy allowed me to maximize the number of times I chose orientation on Red-connected hexes, and, hopefully, to push those choices later in the game when I could see rather than speculate about how those orientations would lead to red-expansion.

I didn't put much thought into piece selection... at that point in the turn, there's too many possibilities to expect to be able to make good or bad choices on purpose, so I just made random choices, except that I avoided pieces with black in them (on the theory that someone might choose to put that piece on a red-connected hex and I might get blocked in early). As a side note, it might be interesting to investigate a two player game with randomly selected pieces, and alternating which player selects locations and which selects rotations. That way you can avoid the king-maker situation.

As far as deducing who was who, I was pretty sure 12th Archivist was yellow about mid-way through. And, given that Grey was the only competitive color at that point, I made the guess that Luc was Grey. (None of that really affected my play. I typically just picked rotations to block any color other than red). I was pretty far behind, but in good position since only one of my original segments had been blocked in, and I had yet to make an overtly Red choice.

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04-29-2013 at 05:58 PM
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stigant
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quote:
Penumbra wrote:
Other than fixing the remaining scoring bugs, are there any features you would like added to increase playability?


I'd like to see the hex placed in the grid while rotating it rather than having a place-marker and rotating off to the side, but that's pretty minor.

Maybe an undo button so you could explore several lines of play without reloading the page.

I'd also like a history option to play back through the moves. I did this manually with a spreadsheet in the middle and end games to keep track of who was likely to be what color.

Once a piece is placed, you have to count out which hex it was. That's not too bad at the beginning and middle of the game, but it gets more tedious near the end when you're trying to play back through the previous moves. I don't have a suggestion for how to fix that.

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04-29-2013 at 06:04 PM
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Honestly, and I know this will sound a little stupid, I was totally certain that gray was not a player, which was why I "handed" the game to gray. My goal was to limit red as much as possible, since I saw that as my (yellow's) greatest contender. So I chose the rotation that limited red the most, under the assumption that nobody was controlling gray.

Stupid, I know, and I think it might have cost me the game. (EDIT: I would have lost either way. But I had no idea how scores were calculated.) But at least I know, so I can do better in the next game! :)

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Check out the DROD Wikia project here!

[Last edited by 12th Archivist at 04-30-2013 02:48 AM]
04-30-2013 at 02:46 AM
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asmussen
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This scenario is so common in multi-player strategy games, that they even have a name for it.

http://en.wikipedia.org/wiki/Kingmaker_scenario


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04-30-2013 at 02:38 PM
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