skell wrote:
IWBTG wasn't really that hard. Right off the top of my head, I think Metroid on NES was more challenging, like some other games . And I absolutely hated the way the higher difficulty levels worked, simply removing the checkpoints (if they did anything else I never checked it, because I didn't want to even try to get through that crap ).
WAT
Look, I can beat NES Ghosts 'n' Goblins (you know, the original one where you get three lives and that's it) without raising my pulse, but IWTBTG is very annoying.
I played it for a while on the medium difficulty, did the cloud stuff, then got to the Metroid areas, and even picked up a power up thingie there at one of the Chozo statues as I recall (which was annoying as hell to get, by the way). But it got so insanely difficult I wasn't having any fun at all replaying the same room twenty to thirty times in a row so I just stopped.
Hard can be fun, sure. But hard in and of itself != fun. If that were true I'd just play little games where I try to click the mouse exactly in time with a beep or something.
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Trickster
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