As opposed to the above review, I thought this hold was thoroughly enjoyable and pretty well done. It's certainly not going to win any rewards, but it's definitely far from terrible. It's certainly one of my favorite holds I've played.
Starting with the cons, the spelling/grammar of the hold is terrible. The secret rooms (with the exception of one) were just terrible. The post-mastery rooms are some of the most trivial trash piles in the history of DROD. 1 or 2 rooms have very unintended solutions that literally break the room. Some of the rooms have large platforms unnecessary to the solution of the puzzle that lags the hold down a bit.
But if you get past that, there are plenty of good solid rooms of medium difficulty. Most of them are hack and slash, but they require more than just Q,W, repeat, which is great. One of the trapdoor puzzles was definitely the hardest one I have ever done.
The aesthetics are pretty good too.
4 brains, 7.5 fun (rounded to 7)
Individual Room/Level Comments
beginning of the chase (first one)
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×1N: Not a particular fan of door puzzles but this one was perfectly fine. There was a little trick I found that helped me finish the room.
beginning of the chase (second one)
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×1S: Not quite as easy as it looks. Maybe just a inkling repetitive.
1S1E: My favorite room of the level. Killing the golems and then the eyes is not as easy as it first appears
1S2E: Has a bug in it making the room noticeably easier, but still a good room
middle of the chase (first one)
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×One room on this level was rather trivial as you can just stand on green doors at the entrances. But all the rooms were enjoyable. I liked the secret room the most.
middle of the chase (second one)
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×Easily my favorite level. The south rooms involved a variety of player roles, which was refreshing. My favorite rooms were 1N, 2W (the hardest trapdoor puzzle I have ever done!) and 2N2W. The secret rooms were terrible.
the end of the chase (First one)
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×Nothing special here, but nothing overly terrible. The major problem is 2n2E, which has a serious unintended solution only possible due to backtracking issues. The secret room once again brought much to be desired.
Post-Mastery Level
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×With the exception of 2W, there was absolutely nothing here that a baby couldn't figure out. Horrible.
In conclusion, the hold maker had the right idea, a little bit of polish and testing would have made this great hold even better.
[Last edited by bomber50 at 09-14-2012 05:20 AM]