This is probably a dead thread, but:
For what its worth I found lvl 8 the "
hardest"
(or at least most frustrating) level in the game. I beat the game 2-3 yrs ago and just beat it again about a week ago (since I deleted all my old files). Its mostly just because there was no spawn counter in Caravel DROD (and a pretty sad one in A. Edition). Don't get me wrong, Tar rooms could be some of the best, but they were too often un-intellectually taxing without a spawn counter.
I think the difficulty will be much less, therefore, with the JtRH engine/build/whatchamacalit.
possibly "
spoilage"
(general comment on game character)-->
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(In general though, I don't think of KDD as really increasing in difficulty much past the very early game, more just changing in style [though that's obviously not strictly true, and that perception is probably partly a symptom of growing with the game reinforced by the admittedly inconsistent difficulty progression])
BIG QUESTION: where can we post about changes to KDD?
lvl25/ending Secret-->
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×I'd like to see the very last room on lvl25 changed for... content. Great ending, but I felt... bad... after beating that room. I know that in the ending Beethro says it was him or the 'Neather, but there's really no way that he could have known that without dying... I like to think of Beethro as a good guy (the stories and voice acting seem to support that pretty strongly) so I really disliked having to kill the 'Neather the way that I did. Plus, it wasn't really much of a puzzle (thought interesting in its own way I suppose)
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