Develop
ement (I can't stop adding
e in this word!) of my current project is on such a level that I think it could use some input from other people. And is there a better community than this?
Slimower is a flash game, requires Flash Player 10.0.0+. It is a platformer shooter - jump, fire at enemies and collect coins.
Play the game here -
http://files.mauft.com/private/slimower/
Things to know:
-
Controls are Arrows for movement, Up for jumping, Mouse for shooting
- Blobs of slime as well as slimes themselves are hazardous. Blobs lying on the ground are safer than a newborn baby though.
-
Escape takes you to a pause menu, where you can change stuff!
- You can
double jump!
Current Version 0.4 Beta:
- 5 Levels are implemented
- Time added
- Mouse aiming and shooting + autofire
- Level wrapping (more below)
- Sound Effects
This version introduces some changes. I will honestly admit that I had no idea where to take this project, so I turned it into a simple neverending game which gets harder and harder with each iteration - every 5 levels the game loops back to the first level and gets a bit harder. The timer is in place instead of lives. Every level you get 30 seconds of time (60 on expert and 90 on Suicide). Dying subtracts one minute from it. The one and only objective in this game is to get as big score as you can. Menus are still missing, the same for music.
The most likely scenario is that I will release the game, in terms of gameplay, as is and be done with the project. There is also a chance that I will leave it be for a few weeks/months and come back to it once I can think of how to make it more interesting. The first thing is much more likely to happen though, and I will appreciate any kind of well-though suggestions
Known problems:
- Game over was not tested even once!
Next version will appear sometime around next weekend and, hopefully, will be a much bigger update. Link remains the same.
Click here to view the secret text
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Version 0.3b Alpha:
- Added second level
- Added difficulty selection
- Modified Slime's chunks starting velocities and amount of them, so that they are easier to avoid when close
- Added graphical effect for double jump (and I don't like it)
Version 0.3 Alpha:
- One, playable level, no menu or anything like that, level is impossible to finish
- Dying restarts the level
- Excepting the HUD, graphically the game is mostly finished
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[Last edited by skell at 06-28-2011 12:36 PM]