This hold has good puzzles. Being a not-so-amazing player, I shall point out some potentially unintentional solutions that made some rooms especially easy. Or, at least, easier than the other rooms.
Level Three: Once South
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×This was really, really easy when compared to some of the other puzzles of the level, making me wonder if the intended solution was to just do a quick circle around the guard and force him onto the hot tile. An easy and forgettable puzzle.
Level Three: Secret Room
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×I cannot say if this room was built to simply look difficult because it was actually quite easy to stand at (36,30) with my sword facing north, get the aumtlich to stay at (34,28), have the guard stab the goblin at (36,26), use the guard as a wall to kill the serpent, kill the guard, and use the aumtlich to light the fuse when I stand at (23,13). I did not use the fegundo for anything, nor was it necessary for me to activate the power token.
Level Four: Once West
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×Rather than try to use all six guards to shrink the serpent, I circled many times around the mimic trap to kill off the guards until I had a much more manageable group of three. I used this group to kill the serpent and proceeded to use the mimic to kill the remaining guards. This was probably the intended solution. Very enjoyable puzzle, this one!
If I end up solving any more of these puzzles, I will comment on them. For now, however, I must conclude my post here. Overall, I enjoyed both the satisfaction from solving what puzzles I could as well as the sheer ingenuity of all the puzzles, personally solvable or otherwise. I support the publishing of this hold when it is ready.
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It was going well until it exploded.
~Scott Manley
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[Last edited by 12th Archivist at 02-11-2011 05:22 AM]