I had an idea for a metallic roach. A metallic roach moves like a normal roach, vertical preference included. However, it has many attributes that separate it from other roaches.
Metallic roaches have two states. Their "
cold"
state and their "
hot"
state. Elements react differently to metallic roaches depending on which state they're in.
In cold state, metallic roaches are essentially invulnerable. Like invulnerable-flagged characters, metallic roaches can be destroyed by dropping them into water or pit. However, unlike flagged characters, briar doesn't destroy metallic roaches. Rather, it simply grows around it (a space for a metallic roach is made). Metallic roaches are necessary to kill to conquer the room, so aside from platforms or bridges, how are they destroyed?
When a metallic roach walks onto a hot tile, they instantly change into a "
hot"
state. Hot state lasts for five turns before reverting into cold state. The timer is refreshed to five whenever a metallic roach returns to a hot tile.
In hot state, metallic roaches are vulnerable to briar, swords, hooks, and explosions (and remain vulnerable to dropping). However, the metal exoskeleton transfers the heat of hot tiles so well that the exoskeleton superheats. This means a metallic roach in hot state will destroy monsters (but not monsters like snakes, rock golems/giants, or tarstuff babies) it bumps into while moving to you, the player. It will also carve a path through briar, though it won't be able to clear any form of tarstuff. If a metallic roach in hot state bumps into a fegundo, the fegundo will explode, leaving ashes vulnerable to another metallic roach.
I was typing this quickly, so I may have missed a few things. Ask questions and please don't throw tomatoes at me.
____________________________
It was going well until it exploded.
~Scott Manley
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[Last edited by 12th Archivist at 11-09-2010 10:58 PM]