Hi khaim,
I'm playing your hold on the HA board, but I've got a comment that seems more appropriate to your architecture thread.
The level in this hold is called "
the tab level,"
which makes me think that the theme will be solving puzzles by switching back and forth between clones. There are surprisingly few puzzles where I have to do this. I looked in the editor and found a whole bunch of unused level entrances strewn throughout the rooms. In the editor, level entrances look almost exactly like clones. Did you accidentally put the level entrances where you meant to put clones?
Even though this hold is in HA now, you are welcome to fix it, if you want.
Rooms with unused level entrances:
Click here to view the secret text
×1N1E (35,12)
1N2E (37,11) If this were a clone, the player could skip the room.
1N3E (37,11) If this were a clone, the player could skip the room.
1S7E (19,16)
2S7E (20,13)
2S6E (21,1)
4S5E (19,16)
4S3E (19,1)
4S2E (1,26)
5S2E (1,1)
5S (15,15)
4S (0,13)
Rabbit