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Caravel Forum : DROD Boards : Architecture : Uncle Arable's Rooms (Now with a new name!)
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Jacob
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File: Uncle Arables Rooms.hold (9.5 KB)
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icon Uncle Arable's Rooms (+5)  
15 new lynchpin-type puzzles for your perusal.

Edit: Altered 1S, 1N, 1N1W (extra brain was there originally, but had taken it thinking it was redundant).

Edit: 6 extra rooms.

Edit: 1N2W more interesting.

Edit: 4 final rooms. Hopefully fixed a few unintended solutions.

Edit: Sorry, one of the rooms was not accessible. All are
completeable though.

Edit (25/08/10) No new rooms, but have altered a few, correcting unintended solutions.

Edit (31/08/10). Green doors, room corrections, new name

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[Last edited by Jacob at 09-13-2010 05:25 PM]
07-16-2010 at 07:52 PM
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Jacob
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icon Re: Lynchpin Puzzles (0)  
Sorry, small error in 2S1W.
Corrected now.

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07-16-2010 at 08:03 PM
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mxvladi
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icon Re: Lynchpin Puzzles (+1)  
All done.

Comments:

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[Last edited by mxvladi at 09-14-2010 04:19 AM]
07-17-2010 at 01:10 AM
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Jacob
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icon Re: Lynchpin Puzzles (0)  
Nice one, thanks.
All solutions sound intentional, barring 1S.
Will take a look at that.

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07-17-2010 at 09:16 AM
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Jacob
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icon Re: Lynchpin Puzzles (0)  
Oops, assume you're using the aumtlich to set off bombs, before going onto oremites.

Need to make that impossible.

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07-17-2010 at 11:32 AM
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Blondbeard
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File: LP Lynchpin Puzzles 1N1E Victory.demo (996 bytes)
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icon Re: Lynchpin Puzzles (+1)  
1N1E seems to have an US. Just release the aumtlich, freeze it in the lower side, and let it go for the stalwart. It will make the stalwart hit the bombs.
07-17-2010 at 01:29 PM
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Blondbeard
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File: LP Lynchpin Puzzles 1N Victory.demo (1.7 KB)
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icon Re: Lynchpin Puzzles (+1)  
All done! Lovely little Lynchpin hold! And not too hard either. I don't have much to say. I think the rooms was of a consistantly high quality, I think the layout was excellent, and made the level easy to explore. Rooms that I particularly liked was: 2N, 2S1W, 1N1W and 2N1W. 2S was also really good. The fact that I could have had a spare decoy for 1N makes me wonder if I did something you didn't intend. Here's my demo
07-17-2010 at 02:06 PM
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Jacob
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icon Re: Lynchpin Puzzles (0)  
Altered 1S, 1N, 1N1W (extra brain was there originally, but had taken it thinking it was redundant).

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07-18-2010 at 07:54 PM
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Blondbeard
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icon Re: Lynchpin Puzzles (0)  
It all seems to work as intended now.
07-19-2010 at 09:29 AM
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Jacob
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icon Re: Lynchpin Puzzles (0)  
6 more rooms for you guys to check out.

I should probably call an end to this at some point.

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08-04-2010 at 07:50 PM
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mxvladi
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icon Re: Lynchpin Puzzles (+1)  
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08-04-2010 at 08:50 PM
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Jacob
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icon Re: Lynchpin Puzzles (0)  
Thanks for this.
1N2W was certainly the weakest room, now it should be a bit more interesting.

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08-04-2010 at 11:25 PM
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mxvladi
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icon Re: Lynchpin Puzzles (+1)  
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[Last edited by mxvladi at 08-17-2010 07:19 PM : removed demo]
08-08-2010 at 12:03 PM
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Jacob
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icon Re: Lynchpin Puzzles (0)  
Thanks again for testing and finding mistakes.

Posted another version with some improvements and the final lot of rooms.

Won't be adding any more now, but will correct any other issues with the existing rooms.

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08-11-2010 at 08:37 PM
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mxvladi
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icon Re: Lynchpin Puzzles (+1)  
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[Last edited by mxvladi at 08-12-2010 02:18 AM]
08-12-2010 at 02:16 AM
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Dischorran
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icon Re: Lynchpin Puzzles (+1)  
Comments on a mastered hold and a pack o' demos (will remove on request once you have them).

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08-14-2010 at 12:03 AM
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Jacob
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icon Re: Lynchpin Puzzles (0)  
Thanks for those comments.

Updated version up.

Still need to think of a good hold name and add a bit more text/aesthetics.

Main changes are to 1N2W and 3S, but have made a few other scattered changes.

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08-26-2010 at 12:44 AM
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mxvladi
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icon Re: Lynchpin Puzzles (+1)  
1N 2W: I assume the guard-hits-orb solution is unintended, so I give you demo of doing it.(tell me if I'm wrong and decoy-hits-orb is unintended)

3S is slightly trickier now.

[Last edited by mxvladi at 09-13-2010 05:08 PM : removed demo(didnt work in new version anyway)]
08-27-2010 at 10:56 AM
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Jacob
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icon Re: Lynchpin Puzzles (0)  
New update with new name, and corrected rooms, and new green doors, since I've decided there should be some sense of progression through the level and a sense of being rewarded for completing rooms.

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08-31-2010 at 06:21 PM
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CuriousShyRabbit
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File: UAR Unclearable Rooms 2S1E Victory.demo (1.3 KB)
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icon Re: Lynchpin Puzzles (+1)  
I've played through this one, and found it a lovely way to spend the evening. Each room is based on one interesting trick, which is not too hard, but also not too easy to figure out. Nice aesthetics too.

Click here to view the secret text

I'd be happy to post any of my other demos if they're needed. :)
09-13-2010 at 08:35 AM
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Jacob
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icon Re: Uncle Arable's Rooms (0)  
Thanks CSR.

Appreciate you playing through and commenting on all the rooms.
Glad you enjoyed it.

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09-13-2010 at 10:21 PM
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Tim
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icon Re: Uncle Arable's Rooms (0)  
I haven't played all the rooms yet, but I was surprised that in 1S1W
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And in 1W I would like to know how others have solve itedit: found it.
Click here to view the secret text


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[Last edited by Tim at 09-14-2010 01:07 AM]
09-14-2010 at 12:49 AM
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Jacob
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icon Re: Uncle Arable's Rooms (0)  
Hi Tim, thanks for testing this too.

Tim wrote:
...in 1S1W
Click here to view the secret text

That sounds interesting. Could you post a demo?
This isn't meant to be a particularly hard room, so I don't really mind if there's another solution.

And in 1W
Click here to view the secret text

That was my solution too, but don't mind that there's another solution here either. The other one's actually harder, I thought.


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09-14-2010 at 07:32 PM
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Tim
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icon Re: Uncle Arable's Rooms (0)  
Here's a demo.

(Edit: removed)

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[Last edited by Tim at 09-18-2010 11:38 AM]
09-14-2010 at 08:25 PM
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