Interesting! Based on your description, Fang, I am very much looking forward to playing through this level set. I'll edit this post with comments when I finish.
EDIT:
-Elrich Guards are hostile. According to the story, it seems like they will be hostile at some point, but there is a script that lets them not be hostile until a certain point.
-GrandCastle has a capital C. Any reason?
-
I will have to check this later, but wouldn't 'King's dogs' really be 'Kings' dogs'? Again, I'm still unsure about this. Yep. It's "
King's dogs"
, alright. No change is necessary.
-It's pointless to try (if such a feature were in the level set), but the player cannot decline the apparent obligation to remove the rock golems and giant in Underroad: Quarce South. It wouldn't add much to put in a bit of speech following a hypothetical decline, but if the player is a bit of a rebel, the extra script commands could improve the immersion of the hold.
Wait, is immersion the right word?
Other than that, I'm greatly enjoying this hold so far. Keep it up!
____________________________
It was going well until it exploded.
~Scott Manley
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[Last edited by 12th Archivist at 05-15-2010 02:46 AM]