Tahnan
Level: Smitemaster
Rank Points: 2460
Registered: 11-14-2005
IP: Logged
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Re: Cycles (+2)
This is a lovely hold, and really opened my eyes to the potential of the persistence token (which I don't think I've ever really seen used; it's thrown into a couple of JtRH TCB rooms, but that's about it). A few of the rooms felt tedious and guessworky--on Level 2, 2N comes to mind; and a few of them, like L2:1S and L3:2N, felt like flat-out trial-and-error rooms, where I suppose it's possible to take a printout of the room and plan your attack very carefully, but it seems much easier to just dive in, break walls, and see where it gets you.
But in the vast majority of the rooms, I thought it was pretty clear what needed to happen, which left me staring to figure out how to do it. ("I need three citizens on these three spots simultaneously. That means...moving that one off its path to the north, and this other one needs to be slowed down for a few...hm, let's see...") And that staring might have taken some time, but it always worked out through patient, logical thought.
Play this hold. Ask for hints if you get stuck; it's an easy hold to give hints for, because the goals are well-defined. Try it; you'll like it.
[Last edited by Tahnan at 04-07-2010 06:45 AM]
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