My comments in ****
1. Monsters should not be able to move on top of each other. (Because it's confusing for the player.)
-- i think we want monsters to overlap, not sure though.
**** The reason I said that is that most of the current levels you have lots of smiling faces. At the moment they tend to be on top of each other, and it's confusing if a red happy face is on top, but when you shoot it it doesn't disappear, but the bottom one. What do you think?
2. The player shoot be able to shoot in more (or less) directions than it is now. (Because it's annoying as it is now.)
-- movement and shooting angle definitely need some major work. right now i just move the ship to the latest mouse position and fire in that direction. unfortunately that doesn't seem to work too well
**** I've just looked at the code, and I don't think there's a lot of code change if you want to shoot 2 way or 4 way. I don't think there's an easy way to make the mouse shoot in more precise directions. Perhaps only moving the player if the mouse button is held?
Make sure your engine is able to:
1. Shoot in different speeds.
-- i can set this pretty much no probs
2. Shoot in different directions.
3. Move in different speeds.
4. Move in different directions.
-- 2-4 i agree these need major work
**** I don't think 4 is needed yet. 2 can be added easily (see my earlier comment). If 3 is too difficult, how about moving only half speed and double speed?
**** I'd also like another "
bullet set"
that has double power.
5. Health potions.
-- enemies do have health. we'd have to decide how to add player health if we want it. Would you have extra ships so you restart room when you die? Would an enemy hit you maybe for how much health it has and you survive if your health is still high enough?
**** That depends on what kind of game you want. If you want lives you'll get Robotron, and if you have health you'll get Gauntlet. I'd like to have infinite lives (like DROD), perhaps an shield system (destroy a shield instead of your life)?
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