I was intrigued by seeing this room image, so I downloaded the dungeon, just so I could give her a try and see if I could help you out. An excellent puzzle here.
Try this first before reading the more specific hints later
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× Just because you go near an orb doesn't mean you have to hit it. Use the safe edges they do give you to hook the roach. Often you can hit orbs to close the doors on the roach allowing you the freedom to move where you need to go.
If that's absolutely no help then the first will get you started, showing you techniques to use, and the second will bring you most of the rest of the way out, but be warned it is quite explicit, and will remove most any sense of pride for figuring out the hard parts on your own.
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× go near to the bottom orb, and lure the roach as far west as possible, then go to the center orb (walking through the middle, not around top) and hit that. You should be able to get the roach to head up through the middle passage, and then lure it off to the right through the yellow door before it hits the arrows beneath you. Close the door on the roach, and head out to the right. Using similar techniques, the rest of the stage shouldn't be to difficult.
If you are still lost after that:
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×Head to the top orb and hit that while standing on the right side of it, and then again to allow the roach into the rightmost middle chamber. Close the door on the roach again, step over to the right one square to lock the roach in that room, then head out through your only exit from the maze, over the force arrows. You should be able to get the roach the rest of the way out of the maze using the left-most orb and the 2 spaces of vertical freedom they give you.
Excellent hold so far Kevin, quite pleasing.
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"
Disbelief in magic can force a poor soul into believing in government
and business."
- Tom Robbins