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Caravel Forum : DROD RPG Boards : RPG Bugs : Briar and Greckle Gates
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TFMurphy
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Looks like Open Greckle Gates were forgotten with regards to Briar Growth: Briar will treat them as an obstacle, unlike all other doors. This doesn't seem a deliberate coding choice since the briar code has to be told exactly what it can grow on, not what it can't.

Since there's an inconsistency here, I thought it'd be a good idea to highlight it. Of course, there are other differences in the way Greckle Gates work from other doors, so it could be left alone if needs be.
08-19-2009 at 03:24 AM
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mrimer
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TFMurphy wrote:
Looks like Open Greckle Gates were forgotten with regards to Briar Growth: Briar will treat them as an obstacle, unlike all other doors. This doesn't seem a deliberate coding choice since the briar code has to be told exactly what it can grow on, not what it can't.

Since there's an inconsistency here, I thought it'd be a good idea to highlight it. Of course, there are other differences in the way Greckle Gates work from other doors, so it could be left alone if needs be.
This is an oversight -- briar should grow onto open greckle gates.

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12-29-2010 at 04:02 PM
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TFMurphy
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Okay, fix submitted to SVN. Also, whilst coding the fix, I noted that bombs and particle effects (like tar or blood splatters) wouldn't go through open greckle gates, and seep player roles could be set on open greckle gates (but could not be placed on closed ones). Those are fixed now as well.
12-29-2010 at 07:14 PM
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