Danjen02
Level: Roachling
Rank Points: 11
Registered: 11-08-2007
IP: Logged
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Re: Subterra: May Variations on a Theme (0)
Ah, but if it's too non-linear, or the object of the level* isn't well-defined, that can cause a level to be less good than it should be.
*: Yes, yes, on hard mode you have to get there in time, collect enough gems, and get to the hard exit, but I mean the actual process on how to do those in any given level.
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SubTerra
- Ultimate rank
- 2009 level design contest, 2nd place
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