Welcome to the Infinite Hold Project. So long as I continue to update regularly, the most recent version of the hold should be attached to this post.
×Mark your contributions Anyone Edit. Posting them in the thread, with the verification code from the empty room, is fine, though you can also use other means of communication to send them to me. Feel free to include other information you think may help integrate the room.
No two rooms by the same architect can be closer than 2 traversable spaces away (that is, they cannot connect or stem from the same room).
You may not leave a room or group of rooms unaccessible. I will mark rooms Secret such that the minimum number of Secret Rooms are present to make mastery require conquering all rooms, but the contributors don't have to worry about that. Unless I mess up. In which case you should point it out to me.
All rooms must be clearable, although you may use scripting, finicky entrances or other elements to make clearing other rooms first a necessity. Note that I am horrible at DROD and thus cannot enforce this rule on my own.
Not all rooms must be interesting. Feel free to make decorative or hub-like rooms if you wish.
The Finite Space Contingency Plan:
Click here to view the secret text
×If and when we reach the corner of the world, you shall be required to put one level exit in your room. It shall be marked secret, and the stairs shall lead to the next level, at the center. If and when we reach Lowest Point, I'm going to go insane and possibly make a second HOLD, which shall use a password system to verify you have cleared (or possibly mastered) the last. Also, by then Second Sky will have been released. Thus shall I guarantee the Infinite Hold Project will not be limited by size constraints within the lifetime of the universe.
Current version has 3 rooms and 6 voids. Go for it!
Oh, and a little note so that copyright is perfectly clear: All rooms are the property of the people who submitted them, unless otherwise stated, and used with permission.