Nuntar wrote:
* Not a problem as such but something to be aware of: there are four blue keys and a skeleton key on the level. They are certainly varied in how hard they are to obtain, which makes the harder ones uninteresting as the player will always go for the easier ones.
Perhaps put a weapon or shield (or a choice of either?) upgrade after the boss at the end of the level, with the cost being a blue, a yellow and a green key? Or two blue keys?
Edit: Also, can you make it autosave when you enter the 2nd level?
Edit: After playing through the majority of the level, my stats are 815/57/72, keys 2/2/4/1, GR 1022, REP 1502, with the pickaxe. I still haven't collected the 400hp from level 1 yet.
Also, with the pickaxe room, I notice that once you collect the stuff on either side, you can't access the powerup square anymore (without a portable orb, of course). That means, you've got to leave either the invisibility potion, or the pickaxe there (assuming that you haven't used either yet), unless you don't take the treasure until afterward.
Edit: After playing the majority of the level again, my stats are 1374/54/69, keys 4/2/4/1, GR 915, REP 1415, with pickaxe/invis potion (I haven't locked off the area). This is without collecting the stuff in 4N1E, some of 3N2E, and some gems in 1N1W. Or the green key in 2N2W of course.
If I lock off the pickaxe area, I can get 1754/56/71. If I then get the gems in 4N1E, I have 1314/57/72, 941/1441, keys 2/2/4/1. But I think it's worth waiting until more ATK is gained in level three before getting the 4N1E stuff.
The only stuff left from level 1 is a green key/atk gem swap, and a 2 yellow key/400hp swap. Oh, and the 200hp on the lava square in 3N2E, which I forgot about when doing level 1 earlier.
[Last edited by The Stew Boy at 06-06-2009 01:31 AM]