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vittro
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icon ImageWalker (+3)  
ImageWalker just 600kb

ImageWalker is a puzzle games where the levels are created with image editors.



There are various elements and mechanics that make the game a real interesting "puzzle game".

Green Circle (0,255,0) = Player. The player moves in four
directions, and once it starts moving, it cannot be stopped
manually. The Player stops moving automatically when a
solid element is hit.

Black Square (0,0,0) [Solid] = Wall. No special effects.

Blue Square (0,0,255) [Solid] = Destroyable Wall. When the
Player collides with a Destroyable Wall it disappears.

Yellow Rhombus (255,255,0) = Switch. When the Player
collides with a Switch the nearest Door is opened and the
nearest Reverse Door becomes a door.

Cyan Square (255,255,0) [Solid] = Door. Opened by a Switch.

Purple Square (255,0,255) = Reverse Door. Becomes a Door
when affected by a Switch.

Orange Square (255,155,0) = Fire. The Player dies if he collides
with Fire.

Dark Cyan Square (0,155,155) = One-time Floor. When the Player
passes over the One-time Floor, it becomes a Wall.

Gray Square (155,155,155) = One-time Floor Door. When all the
One-time Floor elements transform in a Wall, this door opens.

Red X (255,0,0) = Exit. Reach the Exit to finish a level.

Well, what are you waiting for? Download the game, try my 4 stupid levels, understand how everything works and post here your levels!

Download : http://upload.namelezz.net/downloader.php?file=8209302_ImageWalker11.rar

(Read the README)

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[Last edited by vittro at 04-13-2009 12:56 AM]
04-12-2009 at 06:28 PM
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Bombadil
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icon Re: ImageWalker (0)  

Hi vittro!

Pros:
I like the idea of the game.
Simple. Puzzle.

Cons:
Each level being a bitmap brings nothing to the game. An ingame editor would be much nicer (and if what you are aiming to is to practice your programming/game making it will be a nicer exercise for you).
You should assign a key for restarting the room, it's boring to load the file each time you die. The same goes for a shortcut to opening the Load dialog.
The Switch object is confusing. Sometimes it can be hard to see which is the nearest door. (Maybe you could switch EVERY door in the room, instead?).

Keep up the good work!
04-14-2009 at 07:55 PM
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vittro
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icon Re: ImageWalker (0)  
Bombadil wrote:

Hi vittro!

Pros:
I like the idea of the game.
Simple. Puzzle.

Cons:
Each level being a bitmap brings nothing to the game. An ingame editor would be much nicer (and if what you are aiming to is to practice your programming/game making it will be a nicer exercise for you).
You should assign a key for restarting the room, it's boring to load the file each time you die. The same goes for a shortcut to opening the Load dialog.
The Switch object is confusing. Sometimes it can be hard to see which is the nearest door. (Maybe you could switch EVERY door in the room, instead?).

Keep up the good work!

Well, each level being a bitmap is an advantage in my opinion. You can create your own palettes with your favourite editor, the files weigh around 20-30 kb, and sharing them is very easy : just upload on imageshack or somewhere else, without extension restrictions.

Anyway, I'll probably make a new switch object that does what you say :D

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04-14-2009 at 09:24 PM
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goldenferret
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icon Re: ImageWalker (+1)  
What if this game were a rogue-like where each pixel represents a region of the map with different properties depending on the color, and then random placements of monsters and items and other goodies based off of checksums? Then certain images could gain notoriety for being difficult, and (if you're like me) you couldn't resist appreciating any image you would see afterwards as both a picture and a world... that would be so awesome.

Just a suggestion. Something Dwarf Fortress-y, maybe?

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04-19-2009 at 12:50 AM
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