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Caravel Forum : DROD Boards : Feature Requests : Pole Vaulting (Not another olympic sport in DROD...)
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Sillyman
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icon Re: Pole Vaulting (0)  
Okay, okay, I forgot wait. But yeah, letting you vault multiple times in a single turn adds less complexity than clones do.

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FNORD
04-13-2009 at 02:02 AM
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12th Archivist
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icon Re: Pole Vaulting (0)  
Many of the ideas are neat, but I don't think they fit with the idea base too well.

Think about the actual Olympic sport. In that sport, they literally hurl themselves across large distances on three meter long poles. I don't think a roach has either the physical nor mental capacity for that, so most monsters would not be able to do that.

Although it would be consistent for every monster to not be able to pole vault, a bit of realism has to come to mind. While I was discussing this idea with two goblins and an aumtlich , I wondered if it should be that slayers, guards, and stalwarts should be able to vault too. I thought about while they spoke to the mothingness, and decided it would be too complex.

Not that the entire idea of monster vaulting is lost. While I made a break for it, I came to the conclusion that mimics can vault as well. I also decided that there should be a law that governs the (ab)use of this new element. As soon as I got stuck in impractically large amounts of tar, I had an epiphany about the law.

"As soon as you, a clone, or a mimic is vaulted, all vault arrows across the room are silenced and will fade. During this time, no vaulting may take place. After a single turn passes, vault arrows un-fade, allowing their use again. This means that if you, a clone, or a mimic was standing on a faded vault arrow, you would instantaneously be vaulted ahead, without waiting a turn from when the arrow un-faded to when you vaulted to the next tile."

Unfortunately, I got caught by a poppy brigade. I am now typing this to you from a cell made entirely from mud. For some unusual reason, the 500$ shovel of mine can't seem to dig through this.

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04-13-2009 at 04:38 AM
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Sillyman
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icon Re: Pole Vaulting (0)  
12th Archivist wrote:
"As soon as you, a clone, or a mimic is vaulted, all vault arrows across the room are silenced and will fade. During this time, no vaulting may take place. After a single turn passes, vault arrows un-fade, allowing their use again. This means that if you, a clone, or a mimic was standing on a faded vault arrow, you would instantaneously be vaulted ahead, without waiting a turn from when the arrow un-faded to when you vaulted to the next tile."

I think I have already stated my opinion on that, and that's what we assumed was always meant.

My opinion is as follows:

No. You do not need simplicity at the expense of awesomeness...

Although... mayhaps letting us set the timer on them ourselves would be suitable?

Plus, only letting one character vault per turn is not a good idea. Makes movement order too important.

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[Last edited by Sillyman at 04-13-2009 05:40 AM]
04-13-2009 at 05:39 AM
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12th Archivist
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icon Re: Pole Vaulting (0)  
Sillyman wrote:
12th Archivist wrote:
"As soon as you, a clone, or a mimic is vaulted, all vault arrows across the room are silenced and will fade. During this time, no vaulting may take place. After a single turn passes, vault arrows un-fade, allowing their use again. This means that if you, a clone, or a mimic was standing on a faded vault arrow, you would instantaneously be vaulted ahead, without waiting a turn from when the arrow un-faded to when you vaulted to the next tile."
Plus, only letting one character vault per turn is not a good idea. Makes movement order too important.
What if it was not like this all the time? What if there were some token like the persistent citizen movement that while there was one in the room, would force only one person be able vault at a time? If there was no token, up to an infinite amount of people could vault at the same time.

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04-13-2009 at 01:10 PM
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Sillyman
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... I like that idea... except split it at a different point. Continuous vaulting token. Have it start on when present (but off when not) so you can embed it on a wall, but also let you step on it to toggle it. When it's on, you can vault on several different squares (but not the same square) in the same turn, when it's off, then no one character can vault multiple times in the same turn.

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FNORD
04-13-2009 at 05:15 PM
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