?...
This level wasn't very interesting - most of the rooms were composed of randomly-placed blocks of wall and swathes of monsters which were easy to clean up. In addition, 1W is (intentionally) unclearable, so the level can't be cleared. (But there's no blue door on the level either... making the horde-clearing pointless.)
Each room contains the same checkerboard floor and sparse decoration. In addition, since almost all the rooms are empty, the overall effect in the level map is to create sixteen "
cells"
making the map look aesthetically unpleasing.
There's a hole in the southern wall of 2N that doesn't lead to a corresponding hole in the northern wall of 1N, as 1N's northern wall is solid.
All three stairs (both in 1N and one in Entrance) end the hold.
This is the only level in the hold.
Overall, I'm not impressed - I ran through the hold in a few minutes, and saw a distinct lack of challenge in both horde-management skills and puzzles, despite your advertisements of being "
stumped"
. I think this could use some more work, both in difficulty and in decoration.
(Don't take this as criticism of your architectural skills, just as of your hold and of the lack of time you put into it. Frankly, if you spent 2 days creating sixteen rooms of this type I think you're doing it wrong.)
(Maybe you should play some holds on the Holds board for inspiration for ways to make your hold higher quality, and see what other people like playing.)
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