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Samuel
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My first RPG Hold, Stuck, it has three levels, level one containing nine rooms, level two has three rooms and level three has four rooms. A bit tedious for people who don't like spending long periods of time collecting things.

EDIT: Attached Version 1.01
EDIT: Attached Version 1.02a
EDIT: Attached Version 1.02b

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon

[Last edited by Samuel at 12-07-2008 07:20 AM : forgot to attach the file:D]
12-07-2008 at 12:12 AM
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Samuel
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Nuntar wrote:
A bit tedious for anyone, considering there were no score checkpoints and therefore no reward for optimising.

Why set out to make a tedious hold? Use the item multiplier and you can make one ATK gem worth five or fifty. (But be warned that it also affects greckle gates, unless you set the multiplier for those separately via scripting.)

It's impossible to kill the rock giants on Levels 1 and 2, so the keys used to reach the one on Level 1 were wasted. (RPG holds do often have unbeatable enemies on early levels -- but then they also usually have two-ways staircases so you can come back and fight them later.)

The tar/mud switch room is a nice optimisation idea, but there was no reward involved -- for instance, you could have had a power-up behind greckle doors that could only be reached by killing the babies in tar form.

Because you get a green and a skeleton key at the start of the third level, you can exit immediately without killing anything -- and since there are currently no score checkpoints, there's no reason not to.

Ok, Will fix all problems. Thanks for feedback

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
12-07-2008 at 01:00 AM
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Samuel
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File: Stuck.drh (1.6 KB)
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Attached Version:
Level 1: Completely redone
Levels 2 and 3: Building

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
12-07-2008 at 01:35 AM
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Samuel
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ok, i will fix that, but how do i get a power gem to give you more than just two attack experience points?

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
12-07-2008 at 02:30 AM
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Samuel
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File: Stuck.drh (1.6 KB)
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Thank you for the help
Here is version 1.02

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
12-07-2008 at 02:54 AM
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625th Stalwart
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May i suggest to you Samuel to put more rooms in your level's, you see, a four level room wouldn't hold my excitement.
12-07-2008 at 04:57 AM
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Samuel
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File: Stuck.drh (3.3 KB)
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1.02b released
Level 1: Modifying
Level 2: Complete
Level 3: TBDW
(TBDW=To Be Dealt With)

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
12-07-2008 at 07:19 AM
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mxvladi
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There's not much to comment here. Rooms are quite boring and easy, no real choices etc. the only thing that really bothers me:

Why there's 'Neather in the second level 1N 2W?!!

Did you know that this isn't Halph and he won't open doors for you? -_-

Before continuing developing this one, try other holds. Watch what more experienced architects do there. And then try to continue building your hold.
12-07-2008 at 09:41 AM
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