Orb is fixed, you now have a sword to activate it whenever you head there, and made the hall from small to large inventory smaller.
Flippers and pick, you can use inventory.
I'll play around with the third boss but I've tested it and it should be completable without getting the shield and normal stats. The bomb isn't meant to be used against the guy, but if you want to, all the more power to you.
Problem is with a wall, the player could turn the mimic swords in almost every direction when they're close to the wall. Remember, that challenge gives a skeleton key. I can change the light, though.
I'm not gonna change 3S1E, it's not that hard, and if you can't find the solution then move on another puzzle. I may make it award more keys though to make it more appealing if the player would want to do it.
I don't know how I'd give the player a reward for getting more keys since they get wiped at chapter 4... I'd need a full count of every key you had with full optimisation and using the less keys possible if you could do it. If I can get my hands on that, then I can make a secret room or something with the appropriate doors.
I'd rather finish chapters first than putting awesome music.
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I'll eventually add it.
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"
Imagination is more important than knowledge."
-Albert Einstein