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Caravel Forum : DROD Boards : Architecture : FBtar (testers needed)
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ellwilll
Level: Roachling
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Registered: 10-14-2008
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File: FBtar.hold (11.9 KB)
Downloaded 47 times.
License: Public Domain
icon FBtar (0)  
a medium length, asy hold.

DOWNLOAD FROM LAST POST!!!!!!
DO NOT DOWNLAD THE FILE ATTATCHED TO THIS MESSAGE! ITS IMPOSSIBLE" USE THE ONE OPN MY MOST RECENT POST.

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[Last edited by ellwilll at 10-23-2008 08:25 PM]
10-23-2008 at 07:39 PM
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mxvladi
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icon Re: FBtar (0)  
Oh, it's great that you're trying to do some architecture!

Remember that architects usually make their holds "Anyone-edit", so testers won't have problems in testing. It doesn't mean that somebody will steal your puzzle ideas, it means that testing will be just... easier. :)

I thought, well, there's actually nothing to comment since there aren't really cool puzzles in the hold. Sorry for saying that(I mean no offense, believe me), but I think that even rude truth is better than polite but lies. Ah, well, actually it's not as bad as I expected. It's not something tedious... but there should be some checkpoints(do you know what are checkpoints?).

It's quite easy to stuck in the hold if you exit tar lair: entrance without killing all the monsters. Adding green door near by exit would fix the problem.

But then, after tar lair: entrance, it suddenly got more enjoyable and more harder. I like it. :)

I don't know how to solve tar lair 1S though. Is there some kind of scripting here?.. -_- Or it's just very hard room. Can you help me please? thanks.

[Last edited by mxvladi at 10-23-2008 08:01 PM]
10-23-2008 at 07:58 PM
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ellwilll
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File: FBtar2.hold (11.9 KB)
Downloaded 41 times.
License: Public Domain
icon Re: FBtar (0)  
oh god i think i may have accidently made 1s in tar lair impossible,,, i thought it might just be a challenge but now i think... its impossible. POSSIBLE, 1S hold is now avialable

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10-23-2008 at 08:18 PM
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ellwilll
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File: FBtar3.hold (11.9 KB)
Downloaded 55 times.
License: Public Domain
icon Re: FBtar (0)  
okay, gate n stuff added

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10-23-2008 at 08:26 PM
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larrymurk
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icon Re: FBtar (+1)  
1. Please listen to people's suggestions.
2. If you make your hold 'anyone edit' it'll be easier to test.
3. Remove all the holds you posted and keep the latest version attached to your first (top) post.

As far as the actual hold goes, I couldn't do much.
1N- the guy closes the door so I can't pass.
2E- I get to the stairs and they return me to the start.
1S1E- has a scroll on a wall which doesn't seem like a good idea.
I couldn't get to any other puzzles.
10-23-2008 at 10:46 PM
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mxvladi
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icon Re: FBtar (0)  
larrymurk wrote:
1N- the guy closes the door so I can't pass.

Oh, I forgot to mention this problem. Player needs to wait an infinite amount of turns before the door opens. That's BAD. Also, I can kill that guy so I'll never get past the door. Fortunately, guy return to the life when I reenter.
10-24-2008 at 12:58 PM
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mxvladi
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icon Re: FBtar (0)  
ellwilll wrote:
okay, gate n stuff added

Wha?! You added NOTHING I recommended to add! No green gates in tar lair entrance, NOTHING...

:?

And PLEASE, PLEASE, make your hold anyone-edit.

uh... tar lair 1S is possible? I doubt it. I'm stuck at 24,13 - there's no way to open the door at 24,24 and go to kill the rest of the babies. Or there is a way?

[Last edited by mxvladi at 10-24-2008 01:04 PM]
10-24-2008 at 01:01 PM
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ellwilll
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icon Re: FBtar (0)  
mxvladi wrote:
larrymurk wrote:
1N- the guy closes the door so I can't pass.

Oh, I forgot to mention this problem. Player needs to wait an infinite amount of turns before the door opens. That's BAD. Also, I can kill that guy so I'll never get past the door. Fortunately, guy return to the life when I reenter.

actuallit was 30 turns, to kinda enhace the lift idea.

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10-24-2008 at 05:29 PM
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mxvladi
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icon Re: FBtar (0)  
ellwilll wrote:
mxvladi wrote:
larrymurk wrote:
1N- the guy closes the door so I can't pass.

Oh, I forgot to mention this problem. Player needs to wait an infinite amount of turns before the door opens. That's BAD. Also, I can kill that guy so I'll never get past the door. Fortunately, guy return to the life when I reenter.

actuallit was 30 turns, to kinda enhace the lift idea.

There're cutscenes for that. Make a cutscene to make it not so boring to wait. Please. If don't know how, then just ask us - we'll help. :)
10-24-2008 at 05:45 PM
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