Oh, it's great that you're trying to do some architecture!
Remember that architects usually make their holds "
Anyone-edit"
, so testers won't have problems in testing. It doesn't mean that somebody will steal your puzzle ideas, it means that testing will be just... easier.
I thought, well, there's actually nothing to comment since there aren't really cool puzzles in the hold. Sorry for saying that(I mean no offense, believe me), but I think that even rude truth is better than polite but lies. Ah, well, actually it's not as bad as I expected. It's not something tedious... but there should be some checkpoints(do you know what are checkpoints?).
It's quite easy to stuck in the hold if you exit tar lair: entrance without killing all the monsters. Adding green door near by exit would fix the problem.
But then, after tar lair: entrance, it suddenly got more enjoyable and more harder. I like it.
I don't know how to solve tar lair 1S though. Is there some kind of scripting here?..
Or it's just very hard room. Can you help me please? thanks.
[Last edited by mxvladi at 10-23-2008 08:01 PM]