I've been feeling sad lately, and I've been writing and reading way too much. I sat down and just wrote a monalogue, with a strange conclusion that I drew based on the fact that we're getting less and less brilliantly-creative holds, and the real lack of inspiration that I've been feeling lately. I really gotta get some antidepressants, or at least some coffee. I'm probably wrong, and gunna get flamed, but to quote the canonical list of last words: "
I drink the bottle marked 'POISON' on the off-chance that it's an extra-healing potion."
It seems like DROD is kinda in a rut. The Dev team is industriously working behind the scenes and not saying squat to keep from dashing our hopes. This has created an "
underground"
tense culture, and rampant speculation. Meanwhile, most ideas and nifty tricks in DROD have been explored, and just about all the potential puzzle ideas mined and then mined again, producing many many holds, most of them in progress.
To be quite frank, the quality of holds being outputted is really going down. That's the first thing I've noticed. I mean, we're changing. Dugan's in't a warmup on the basis that there are too many rooms, and unless we get another "
Fool's Errand"
or something, I'm afraid the standards will slip until we're all producing holds to the tune of...
"
The Monster's Cave"
.
No offense, sims. Many puzzles these days have an unfinished, bloated feel. Most puzzles these days could be done in about half the space it takes them, and the rest of the rooms could easily be filled with stuff that gives you a feeling of "
Wow, this stuff is really polished, like another Dugan's."
That'd be heavan: Dugan's Dungeon 2, or at least 1.5. At least 15 more levels of brilliant, stumping, diabolically clever puzzles to play, and maybe, just maybe, if we're really good, 2 new dungeon elements. I swear if I could program worth ****, I'd download the windows source and hack it up to add 2 more elements from the suggestion board. I can see how to do them; I just don't have the know-how or the time. The number of puzzles rises exponentially with each new element, you know... Just a single new monster would brighten an entire month for me, and probably more for actually skilled architects like RedHawk, and Robobob, and Dimono, and Eytanz, and Agaricus.
Back in the days of 1.5, we were all busy with Dugan's, but then we got finished. Along came 1.6, and there was much rejoicing. We love its power, its simplicity, and its results. But now we're on the endgame of our battle with getting all the joy out of 1.6, and JtRH is FAR FAR FAR on the horizon. A few months could mean ANYTHING.
Meanwhile, the new things are features like a "
holds"
menu for the site. While it's nifty that you can download many holds from one screen, and it is a necessary feature for the community to really feel polished, it's not what we really NEED. What we REALLY need is a new direction to pioneer. We've already mined our territory out. We need new lands to conquer, new things to encounter, new challenges to overcome. Without those, we don't move in any particular direction but down.
I guess what I'm saying is, DROD is starting to fade. It's not noticable if you're not looking for it, but we've got to stop the staleness before it spreads. What we need is something new....
~joker5
____________________________
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-me