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Caravel Forum : DROD RPG Boards : RPG Hints and Solutions : Tendry's Tale : Rule 6: Boldness : 4 North, 4 East
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bflatjeff
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icon Tendry's Tale : Rule 6: Boldness : 4 North, 4 East (0)  
Regarding the door/mimic puzzle here, is trading a yellow key for the green key the best you can do? Or is it possible to get the keys without spending any yourself?

BbJ

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09-29-2008 at 11:39 PM
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Mechadragon
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icon Re: Tendry's Tale : Rule 6: Boldness : 4 North, 4 East (0)  
I figured the idea was t hat you had to spend a yellow key to get the green one.
09-30-2008 at 12:42 AM
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