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Caravel Forum : DROD RPG Boards : RPG Bugs : Crashing DROD and Build/Gen.Entity quirks (With attached hold.)
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skell
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icon Crashing DROD and Build/Gen.Entity quirks (+3)  
So, while writing *Shameless advertising* Architectopedia I have managed to Crash the DROD number of times. In concern that Newbie architects or a bit thoughtless people can exploit it, I was wondering if it would be possible to render them Non-crashable. The ways to Crash DROD I managed to discover:

Use Build function with _MyScriptF set to these values:
52,53 and 92-131

Use Generate Entity with _MyScriptH set to these values:
2, 13-14

Sometimes, the crash doesn't occur immediately. It can crash upon retesting or leaving editor. Sometimes it seems to not crash anyway.

EDIT:
Because mrimer requested, I have build a simple hold which exposes How to Crash DROD, and few other quirks. Everything is explained inside it. I suggest that you should be careful with it :).

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[Last edited by skell at 09-30-2008 06:20 PM]
09-29-2008 at 05:56 PM
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mrimer
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icon Re: Crashing DROD and Build/Gen.Entity quirks (0)  
skell wrote:
Because mrimer requested, I have build a simple hold which exposes How to Crash DROD, and few other quirks. Everything is explained inside it. I suggest that you should be careful with it :).
Phew! I've fixed up all these cases where bad things happen when you feed the scripting engine something unexpected. Now it should quietly ignore these things in 1.1 instead of beeping at you or crashing.

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10-25-2008 at 03:08 AM
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Caravel Forum : DROD RPG Boards : RPG Bugs : Crashing DROD and Build/Gen.Entity quirks (With attached hold.)
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