mrimer wrote:
Wait...so we're talking about changing a level so that it gives you more HP if you're in a situation where the game is difficult or impossible to complete from that point? Where else does the game do that? Essentially, strategizing to avoid situations like this is what the game is all about. I don't see a need to change this here while this mechanic (i.e. being able to get stuck) remains in place everywhere else in the game.
I think that what makes this situation unique is the fact that the break between the two parts is essentially a reset. There is no other place in the game where your ATK and DEF scores go down, either.
The reasoning is - "
this is a place where scores are set to arbitrary values, and it would be more internally consistent if they did that with no reference to the original values"
.
If it were up to me, I would change it, but only if you're making independently motivated changes to the hold file anyway. Otherwise, I'd leave it as is.
Also, why wouldn't you just (re)start the game from Rule 1 and take the path to Part II if you want more HP in Homeland?
This is a good workaround, but it may not be apparent to novice players who are more likely to run into this problem that more experienced players.
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