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Caravel Forum : DROD RPG Boards : RPG Feature Requests : Redo
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Lamkin
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icon Redo (+1)  
I'm fully aware that Tendry's Tale has an Undo button, but it might be slightly worthwhile (though hardly necessary) to include a Redo button as well.
Just a thought... :)
09-27-2008 at 02:03 AM
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NiroZ
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icon Re: Redo (0)  
Which button do you suggest? \?
09-27-2008 at 06:46 AM
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Mechadragon
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As long as redo bumps you forward less moves than undo bumps you back.
09-27-2008 at 06:51 AM
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silver
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NiroZ wrote:
Which button do you suggest? \?

well, on systems where ^Z is undo, ^Y is often redo. any good reason not to make ^Y redo in general? (I mean, you need to hit it less often than undo, which is why undo is backspace. though I wouldn't mind ^Z being aliased to also be undo)


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09-27-2008 at 07:04 AM
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Monkey
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icon Re: Redo (0)  
Shift-Backspace?

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lurking
09-27-2008 at 06:46 PM
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Briareos
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Monkey wrote:
Shift-Backspace?
How about holding down control and pressing the undo key? At least that's what's already used for other key combinations...

np: Pivot - Sweet Memory (O Soundtrack My Heart)

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09-27-2008 at 07:22 PM
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bwross
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Briareos wrote:
How about holding down control and pressing the undo key? At least that's what's already used for other key combinations...

Not under the RPG... the paradigm for Control there is running... Control-undo there would essentially be the same as reseting the room to when you entered (already available as 'r'). Even under regular DROD, a Control-undo that matched the other combinations would be expected to be undo then redo (putting you back where you were).

Overall, I don't care what key is used... I've already mapped undo to 'e' so I'd almost certainly remap redo as well. Because I've always had it that way since undo was introduced, I really can't make a suggestion for it that would be fair for standard set users.
09-30-2008 at 05:14 PM
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