kyevan
Level: Disabled
Rank Points: 54
Registered: 08-29-2007
IP: Logged
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Re: Pathfinding and platforms (0)
You could, actually, get some reasonable speed out of a more accurate pathfinder by doing precalculation. For example, calculate zones that are only accessable through one way tiles or hot tiles, and only move across those tiles if you have to. On the other hand, this will inflate either level set sizes, or import time.
Perhaps another option would be to give us an option to move one tile towards the mouse on each click? Heck, perhaps even rotate towards the mouse unless some key is held down (to allow stranger steps). Actually, I wouldn't mind getting something like this in DROD... it'd be easier to play on a laptop with something like that.
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