Announcement: Be excellent to each other.


Caravel Forum : DROD RPG Boards : RPG Bugs : Doors and fuses (Not cut...)
New Topic New Poll Post Reply
Poster Message
Solaris
Level: Roachling
Rank Points: 14
Registered: 09-16-2008
IP: Logged
icon Doors and fuses (0)  
I'm not sure if this is a bug but in a room I made when I locked a door the fuse kept going (it went over the door). I know its different now because we can walk on doors but do you want this to happen?

____________________________
And I thought digital watches were a pretty neat idea.
09-16-2008 at 04:37 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
mrimer
Level: Legendary Smitemaster
Avatar
Rank Points: 5058
Registered: 02-04-2003
IP: Logged
icon Re: Doors and fuses (0)  
Solaris wrote:
I'm not sure if this is a bug but in a room I made when I locked a door the fuse kept going (it went over the door). I know its different now because we can walk on doors but do you want this to happen?
Probably, yes, but that's a tough one: if a fuse is completely on a large door, say, I can't foresee whether it would be better to have raising the door destroy the entire fuse or just leave it. We could invent all kinds of rules like "Break the fuse only if it goes over a tile of single-wide door that closes" but that would start becoming obscure and might open a can of worms. Thoughts?

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 09-16-2008 05:56 AM]
09-16-2008 at 05:55 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Fafnir
Level: Smiter
Avatar
Rank Points: 315
Registered: 11-05-2004
IP: Logged
icon Re: Doors and fuses (0)  
My first inclination would be to minimise engine-related surprises to people coming over from DROD wherever possible. In DROD, closing a door over a fuse cuts the fuse at that point regardless of the size of the door, so that behaviour should be preserved unless there's a good reason not to.

Of course, that all goes out the window if there's more puzzle potential in changing the behaviour. Which there could well be, since Beethro is immune to explosions while standing on a closed door and most of the puzzles relying on doors cutting fuses would be crippled by the fixed-duration fights and the small room sizes. Thoughts?

I think if we do keep it though, it's sufficiently counter-intuitive to people coming over from DROD that spelling it out somewhere in the official hold might be a good idea.

____________________________
Stupidity kills.
Absolute stupidity
Kills absolutely.
09-16-2008 at 03:07 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD RPG Boards : RPG Bugs : Doors and fuses (Not cut...)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.