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Caravel Forum : DROD RPG Boards : RPG Bugs : Hot Tiles only affect NW corner of Rock Giants
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TFMurphy
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icon Hot Tiles only affect NW corner of Rock Giants (+1)  
A Rock Giant is vulnerable to Hot Tiles, but only if the Hot Tile is under its NW corner. It can safely stand on a Hot Tile if any of the other corners are on it.

I also note that each of the three snakes will only be affected by hot tiles when their head is resting on it, including Rattlers (which were only affected on their tail) and Serpents (which were immune to hot tiles), but those seem sensible and consistent enough within DROD RPG's differing framework. The Rock Giants' partial immunity, however, is a rather large quirky inconsistency.

EDIT: On a similar note, a Rock Giant that dies due to a bridge falling from under it only has its NW corner displaying as it falls. Also note that only one tile has to fall out from under a Rock Giant to kill it - this does make sense given how Rock Giants die in DROD RPG, but can look a little strange even without the current graphical glitch.

[Last edited by TFMurphy at 09-16-2008 02:12 AM]
09-16-2008 at 01:53 AM
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Someone Else
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icon Re: Hot Tiles only affect NW corner of Rock Giants (0)  
Actually, I think it seems more consistent if they are vulnerable at the head and tail, as that's the places they are vulnerable to swords. On the other hand, they are only vulnerable to bombs at the head, so I guess it's okay.
09-16-2008 at 02:03 AM
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Beef Row
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icon Re: Hot Tiles only affect NW corner of Rock Giants (0)  
quote:
TFMurphy wrote:
A Rock Giant is vulnerable to Hot Tiles, but only if the Hot Tile is under its NW corner. It can safely stand on a Hot Tile if any of the other corners are on it.

I also note that each of the three snakes will only be affected by hot tiles when their head is resting on it, including Rattlers (which were only affected on their tail) and Serpents (which were immune to hot tiles), but those seem sensible and consistent enough within DROD RPG's differing framework. The Rock Giants' partial immunity, however, is a rather large quirky inconsistency.


Clearly this isn't right. But (unless the main hold already determines how this should be) now would be a good time to consider whether a rock giant on X rock tiles should take 5% or X*5%? Should a rock giant on 4 hot tiles take 20% damage or just 5%?

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[Last edited by Beef Row at 09-16-2008 02:06 AM]
09-16-2008 at 02:06 AM
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Someone Else
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icon Re: Hot Tiles only affect NW corner of Rock Giants (0)  
Or 5% 4 times? (~18.5%)
09-16-2008 at 02:10 AM
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mrimer
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icon Re: Hot Tiles only affect NW corner of Rock Giants (0)  
quote:
Someone Else wrote:
Or 5% 4 times? (~18.5%)
Probably this one.

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09-16-2008 at 03:34 AM
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mrimer
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icon Re: Hot Tiles only affect NW corner of Rock Giants (0)  
quote:
TFMurphy wrote:
A Rock Giant is vulnerable to Hot Tiles, but only if the Hot Tile is under its NW corner. It can safely stand on a Hot Tile if any of the other corners are on it.

EDIT: On a similar note, a Rock Giant that dies due to a bridge falling from under it only has its NW corner displaying as it falls. Also note that only one tile has to fall out from under a Rock Giant to kill it - this does make sense given how Rock Giants die in DROD RPG, but can look a little strange even without the current graphical glitch.
Thanks again for reporting these. I've fixed these issues for the next patch.

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10-04-2008 at 10:35 PM
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