RonnnL wrote:
Aargh! How irritating! I was stuck in the same room. It's the first room in the game where the entry-point actually matters. How filthy to use the 'room-restart'-part of the game-design as part of a puzzle!
Guess it won't be the only one, though....
That would be true - Level 12 is absolutely full of it. However, don't let that put you off too much - the rooms direct you around the correct path, so the guesswork about which to enter when is somewhat lessened.
[Edited by agaricus5 on 06-22-2004 at 08:16 PM GMT]
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Resident Medic/Mycologist