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The Architest
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File: Pirates Quest.drh (6.1 KB)
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icon Pirate's Quest (New version!) (+1)  
You are sailed at seven seas,and now you get to the "Goblin Island"

There is "legend",that says that Goblin King has got big treasure inside the dungeon.

Even the "Legend" is only 3 days old,you want find it before someone else finds it!

Of course...Empire has hear about traesure,and they send Grayman there...is there more bad things there?


Are you ready for treasure hunt?

PS : I have created 1 more level to this hold called to : Alternate Adventure!

Fixed some levels!
Edited old dungeon 1 north 1 east!


[Last edited by The Architest at 09-21-2008 09:01 AM]
09-14-2008 at 03:11 PM
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rman
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icon Re: Pirate's Quest (+1)  
58th Goblin King? I didn't know that goblin king is an Empire job! And I think that it isn't an Empire job!

EDIT: And Pirates are surfacers from Rasarus - thay can't have an Empire name!

EDIT AGAIN: Okay, he fixed it.

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[Last edited by rman at 09-15-2008 03:30 AM]
09-14-2008 at 03:16 PM
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The Architest
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icon Re: Pirate's Quest (0)  
Thank you,mxvladi!

But you should give your thank you to Caravelgames ;)

Without DROD RPG,I should never created this.
09-14-2008 at 04:02 PM
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rman
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icon Re: Pirate's Quest (0)  
I didn't lose too much HP in the evil eye room. Also it's not good that you can kill the guards only if you found hidden room. But the guards aren't bad thing! You can put them back, as mxvladi said, and change\remove hidden room in jungle of death, and replace the long sword near the exit with an RBS (really big sword).

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09-14-2008 at 04:03 PM
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Someone Else
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icon Re: Pirate's Quest (0)  
The biggest problem with this hold is that you have no choices. As long as you don't play it badly, it's pretty easy to finish this hold.
09-14-2008 at 04:33 PM
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The Architest
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icon Re: Pirate's Quest (0)  
I'll promise that my next Level-Set will contain more choices! ;)
09-14-2008 at 05:13 PM
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Insane
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icon Re: Pirate's Quest (+1)  
Great theme, great aumtlich beam puzzles, but it's completely linear.
Except for the aumtlich puzzles, it's pretty much impossible to die if you play it from front to end, and there aren't any choices to make.

Difficulty: 3 brains
Overall: 7

Potential bug: You can keep the grappling hook by moving from the platform onto the arrow again.

-Insane

[Last edited by Insane at 09-14-2008 07:50 PM]
09-14-2008 at 07:46 PM
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The Architest
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icon Re: Pirate's Quest (0)  
Is this ready for Holds?
09-15-2008 at 01:28 PM
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Someone Else
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icon Re: Pirate's Quest (0)  
Look. You don't have to promote every hold you make to holds. If you make one, and it's not quite up to snuff, leave it on architecture and build a new one that's better.
09-15-2008 at 03:18 PM
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NiroZ
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icon Re: Pirate's Quest (0)  
Or let it rest for a while, and then come back to it with a fresh perspective. :)
09-15-2008 at 04:48 PM
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Mattduffy
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icon Re: Pirate's Quest (0)  
Fun, but I managed to keep the grapple hook which meant I could skip the Goblin King room pretty much. You can move back on to the square you lose it with th platform. Maybe put a path down the side that needs a key that you get on the island. This way you don't need the platform and cannot get the grapple back.

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09-20-2008 at 09:18 PM
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Insane
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icon Re: Pirate's Quest (+1)  
On a further note, I managed to complete the second aumtlich puzzle without getting hit once, and ended the level with 900 hp to spare.

Mattduffy wrote:
Maybe put a path down the side that needs a key that you get on the island.

Or you could simply use a force arrow.

-Insane

[Last edited by Insane at 09-21-2008 05:52 AM]
09-21-2008 at 05:50 AM
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Mattduffy
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icon Re: Pirate's Quest (New version!) (0)  
Or you could simply use a force arrow.

There is already a force arrow but because you use a platform to get back you can cheat it and go diagonally. It's kinda hard to explain but if you go to the room (2N1E, I think) and try to get the grapple after you drop it, you should see what I mean.

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09-21-2008 at 11:03 AM
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mxvladi
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icon Re: Pirate's Quest (New version!) (0)  
Yay! New version!

Well, it didn't change much. Now you can't get back the grappling hook, but...

In the final floor, you don't take the Really Big Sword from player. So, it becomes terribly easy since RBS has ability to block the beam. North direction of player's sword - and it's TERRIBLY easy.
09-21-2008 at 02:33 PM
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Insane
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icon Re: Pirate's Quest (New version!) (0)  
Mattduffy wrote:
Or you could simply use a force arrow.

There is already a force arrow but because you use a platform to get back you can cheat it and go diagonally. It's kinda hard to explain but if you go to the room (2N1E, I think) and try to get the grapple after you drop it, you should see what I mean.

Look up a few posts, I *did* get the grapple hook already. That's not what I meant.

What I meant was have a passage go down on the left, and instead of using a key and door just use a force arrow pointing down, and take out the platform.

-Insane
09-21-2008 at 04:24 PM
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Mattduffy
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icon Re: Pirate's Quest (New version!) (0)  

Insane wrote
What I meant was have a passage go down on the left, and instead of using a key and door just use a force arrow pointing down, and take out the platform.

Oh right, I getya. My bad.

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09-21-2008 at 04:26 PM
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Insane
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icon Re: Pirate's Quest (New version!) (0)  
I just realized there's a new version, downloaded it, played it.
To be honest I liked the old version better. Without the possibility of keeping the grappling hook, there is now nothing that can be optimized at all, it's a 100% linear hold level set with no decisions.

And now you have the sword in the last room, so the interesting puzzle that was in place there is now gone as well.

tl;dr undo plz

-Insane
09-24-2008 at 08:01 PM
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Samuel
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icon Re: Pirate's Quest (New version!) (0)  
Sorry for the bump but i must,
You cannot reach alternate adventure, the stairs that are meant to lead there end the hold. The reason I bumped this is because I thought it was a great level set (despite the fact I finished it in 5 minutes) and that it should be revived.

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disproved. So I believe in fairies,
the myths, dragons. It all exists,
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04-10-2009 at 05:43 AM
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Samuel
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icon Re: Pirate's Quest (New version!) (0)  
Thanks. It's the first level set i ever finished in 3 minutes :fun My favourite was the aumlitch beam puzzle.

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
04-11-2009 at 02:24 AM
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deftriver
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icon Re: Pirate's Quest (New version!) (0)  
Samuel wrote:
Thanks. It's the first level set i ever finished in 3 minutes

Most people don't like finishing a level set in three minutes. There's no challenge.
04-11-2009 at 08:31 AM
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Samuel
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icon Re: Pirate's Quest (New version!) (0)  
As you said, most people.

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
04-11-2009 at 08:54 AM
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The Architest
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icon Re: Pirate's Quest (New version!) (0)  
I can promise that someday,I shall play RPG again and make new level-set,that is better than this. But I must say,I will not manage do great puzzles like other people can do. I will keep my style in them! And what style it is?

Style that I had with this hold! Traps everywhere style!
It makes me feel better to stop playing DROD,because I can then later come back playing it with more enjoyable style! :blush
06-30-2009 at 08:55 PM
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