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Caravel Forum : DROD RPG Boards : RPG Feature Requests : Customizable GGs
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rman
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Go a GG will open if you pay 10GR. This can be changed only with a multiplier. My idea is this: after you place the GG, you can select how many GRs you will have to pay, if multiplier=1. You can also see there the multiplier and how many GRs you will have to pay having this multiplier.

And if you don't know, GG is Greckle Gate.

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09-13-2008 at 07:45 PM
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Briareos
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Meh. So you want us to have to right click on each and every greckle gate because you can't know for sure what it'll cost?

Thanks, but no thanks...

np: Bomb The Bass - Fuzzbox (feat. Jon Spencer) (Future Chaos)

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09-13-2008 at 09:16 PM
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Sillyman
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What should happen instead is a variable named _Cost, or something like that.

Edit: Or maybe use a negative multiplier. Hahaha.

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[Last edited by Sillyman at 09-14-2008 12:10 AM]
09-13-2008 at 09:42 PM
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AtkinsSJ
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I'd never realised before that GGs were dependant on the multiplier - I'd been checking every one anyway.
09-13-2008 at 10:59 PM
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Zaratustra
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You could just put several greckle gates in a row.
09-14-2008 at 12:00 AM
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Fafnir
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icon Re: Customizable GGs (+1)  
How about two different kinds of greckle gate?

The first would essentially be the standard gate, but the GR at x1 would be settable once for the entire hold, or possibly once for the entire level. This would allow different hold-wide currency scales (e.g. 500 gribbles = 1 greckle) without forcing players to right-click every gate or forcing architects to use ridiculous multipliers.

The second would be fully customisable, and visually distinct from the first (a different colour, perhaps). This would allow architects to require finer-grained amounts - say a 50 greckle gate at a x2 multiplier.

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[Last edited by Fafnir at 09-14-2008 02:26 AM]
09-14-2008 at 02:26 AM
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Sillyman
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Fafnir wrote:
The first would essentially be the standard gate, but the GR at x1 would be settable once for the entire hold, or possibly once for the entire level. This would allow different hold-wide currency scales (e.g. 500 gribbles = 1 greckle) without forcing players to right-click every gate or forcing architects to use ridiculous multipliers.
Normal greckle gates are already settable similarly to this. Set a multiplier to a negative number to get a different flat rate.

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09-14-2008 at 03:18 AM
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NiroZ
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problem is that the multiplyer also affects attack tokens. Do you really want a - attack mutiplyer?
09-14-2008 at 05:19 AM
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Sillyman
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There ARE seperate multipliers. You want _ItemGRMult for greckle gates. Anyway, having a negative multiplier on attack ups would do the same thing as a negative multiplier on greckle gates: Flat rate as opposed to percentage multiplier.

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09-14-2008 at 05:25 AM
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mrimer
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Fafnir wrote:
The second would be fully customisable, and visually distinct from the first (a different colour, perhaps). This would allow architects to require finer-grained amounts - say a 50 greckle gate at a x2 multiplier.
Whenever an architect wants something fully customizable, they can probably build it now with a custom NPC with a default script. Just plop it down whenever you want it and there you go.

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09-14-2008 at 10:23 PM
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Fafnir
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Sillyman wrote: Normal greckle gates are already settable similarly to this. Set a multiplier to a negative number to get a different flat rate.
mrimer wrote: Whenever an architect wants something fully customizable, they can probably build it now with a custom NPC with a default script. Just plop it down whenever you want it and there you go.
Fair enough - in that case, more gates seem to be unnecessary.

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09-14-2008 at 11:22 PM
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