Don't use an eye if you don't mean an eye - there's probably other things available to use, such as NPCs that are normally indestructible - just have it announce "
you have to fight me to pass"
or something so the player knows it's not the usual indestructible NPC - or if you must use an eye, at least put a scroll splaining the player needs to right-click it to see that it's a different eye than a normal eye -- it's all about managing player expectation - without special notes, players expect eyes to have stats of 60/32/8 and violating that is bad karma (violation of the law of least surprise)
if you put goblins as NPCs (instead of just putting regular goblins), then you can (should/have to?) attach a script to them. "
goblin weakness"
is an 'Imperative' (I think). just make it first line of the script. If the goblins are regular goblin monsters, shouldn't they already have goblin weakness? if not, weird. you may need to add an invisible NPC that targets them and invokes it, but I'm not sure.
by the way, I agree with "
don't be in such a rush to get something out. There's many things in the game that you need to learn in order to make decent holds"
-- if I were a Hold Admin, I'd be vetoing all hold promotions for the first six weeks after release on general principle (unless I knew the submitter was a beta tester/developer and/or had finished the game)
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[Last edited by silver at 09-13-2008 07:50 PM]