Thanks for the feedback so far!
Beef Row: Oh dear. Great minds think alike, I suppose; I guess I should have expected that the inevitable inverse reflection of my rooms may have already appeared in the body of architecture. I like the fix to the entrance, but I need to consider how it'll affect the relationship with 1S3E; perhaps moving the brain will restore the symmetric axis.
As for 3W, the builders
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×represent how two divergent paths are indeed unity when viewed properly. Drop the bridge, and they die by chasm. Leave the bridge up, and they die by adder. A simple binary choice, yet not a choice at all.
Jutt: I agree that the progression of difficulty is a problem, but it doesn't seem to improve any when I reorder the rooms. I'll keep working at it.
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